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    Field isStickyLeft

    indicates that the implementation will latch the first region that is activated and continue to indicate that the binding for that region is true until the user releases the input underlying the virtual dpad.

    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Assembly: solution.dll
    Syntax
    public bool isStickyLeft
    Returns
    Type Description
    bool
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