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    Hand Interaction Profile

    The hand interaction profile is designed for runtimes which provide hand inputs using hand tracking devices instead of controllers with triggers or buttons. This allows hand tracking devices to provide commonly used gestures and action poses. Enables this OpenXR interaction profile will expose the <HandInteraction> device layout within the Unity Input System.

    OpenXR Specification about Hand Interaction Profile will be updated here when it is available.

    Available controls

    OpenXR Path Unity Control Name Type
    /input/grip/pose devicePose Pose
    /input/aim/pose pointer Pose
    /input/pinch_ext/pose pinchPose Pose
    /input/poke_ext/pose pokePose Pose
    /input/pinch_ext/value pinchValue Float
    /input/pinch_ext/ready_ext pinchReady Boolean
    /input/aim_activate_ext/value pointerActivateValue Float
    /input/aim_activate_ext/ready_ext pointerActivateReady Boolean
    /input/grasp_ext/value graspValue Float
    /input/grasp_ext/ready_ext graspReady Boolean
    Unity Layout Only isTracked Flag Data
    Unity Layout Only trackingState Flag Data
    Unity Layout Only devicePosition Vector3
    Unity Layout Only deviceRotation Quaternion
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