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    Class HandCommonPosesInteraction.HandInteractionPoses

    An interaction feature that supports commonly used hand poses for hand interactions across motion controller and hand tracking devices.

    Inheritance
    Object
    InputControl
    InputDevice
    OpenXRDevice
    HandCommonPosesInteraction.HandInteractionPoses
    Inherited Members
    InputDevice.InvalidDeviceId
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    UnityEngine.InputSystem.InputDevice.all
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Syntax
    [Preserve]
    [InputControlLayout(displayName = "Hand Interaction Poses (OpenXR)", commonUsages = new string[]{"LeftHand", "RightHand"}, isGenericTypeOfDevice = true)]
    public class HandInteractionPoses : OpenXRDevice

    Properties

    devicePose

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl devicePose { get; }
    Property Value
    Type Description
    PoseControl

    pinchPose

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pinchPose { get; }
    Property Value
    Type Description
    PoseControl

    pointer

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pointer { get; }
    Property Value
    Type Description
    PoseControl

    pokePose

    A PoseControl that represents the OpenXR binding.

    Declaration
    [Preserve]
    public PoseControl pokePose { get; }
    Property Value
    Type Description
    PoseControl

    Methods

    FinishSetup()

    Internal call used to assign controls to the the correct element.

    Declaration
    protected override void FinishSetup()
    Overrides
    OpenXRDevice.FinishSetup()
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