Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.7.0] - 2023-02-21
Fixed
- Fixed - Meta builds now don't include Bluetooth permissions in Android manifest by default when using Microphone class in script code.
- Fixed crash in OpenXR runtime debugger when cache size is set to 0.
- Fixed OpenXR project validation to check for correct versions of OpenGLES in Unity 2023 and up.
- Fixed crash when runtime reports an invalid view configuration from xrWaitFrame.
- Fixed - OpenXR plugin will only look up functions from supported and enabled extensions.
- Fixed GPU selection in multi-GPU scenarios.
Updated
- Updated documentation for the Meta Quest feature.
Added
- Added API
OpenXRRuntime.retryInitializationOnFormFactorErrors
to retry xrGetSystem during initialization if xrGetSystem returns a form factor error. - Enable XR_META_performance_metrics. This enables performance stats for Meta Quest devices on OpenXR.
- Add class MetaQuestTouchProControllerProfile.QuestProTouchController new interaction profile to support Meta Quest pro controllers.
- Added ability for OpenXRFeature derived classes to add Awake() functions.
- Added API
OpenXRInput.GetActionIsActive
to check whether an InputAction has any bindings which are currently active. - Added API
OpenXRInput.GetActionHandle
to get the action handle of an InputAction and returns 0 if not found.
[1.6.1-preview.1] - 2022-12-01
[1.6.0] - 2022-11-29
Fixed
- Fixed issue where game window would show as black in URP.
- Fixed
InputDevice.TryGetHapticCapabilities
always returning True with OpenXR. - Fixed repeated "Failed to restart OpenXR" warnings when no HMD is attached.
- Fixed invalid pose values getting populated when tracked flags are invalid.
- Fixed XR_SPACE_BOUNDS_UNAVAILABLE return code marked as Error in the log.
Updated
- Updated Input System dependency to 1.4.4.
Added
- Added
Meta Quest Feature
support for Android and deprecated previousOculus Quest Feature
. Also added a new validation rule to support new Meta Quest Feature migration. - Added API
MetaQuestFeature.AddTargetDevice
to add additional target devices to the devices list in the MetaQuestFeatureEditor. - Added Thumbrest Touch support in Oculus Touch Controller Interaction Profile.
- Added a new optional validation rule to switch to use InputSystem.XR.PoseControl instead of OpenXR.Input.PoseControl, which fixed PoseControl conflicts in InputSystem.XR and OpenXR.Input. Note: If opt in to use InputSystem.XR.PoseControl,
USE_INPUT_SYSTEM_POSE_CONTROL
will be added in Scripting Define Symbols under Player settings.
[1.5.2] - 2022-09-08
Fixed
- Fixed
XRInputSubsystem.TryGetBoundaryPoints
returning inaccurate values. If you have guardian/boundary setup in the headset,TryGetBoundaryPoints
will return a Listof size 4 representing the four vertices of the Play Area rectangle, which is centered at the origin and edges corresponding to the X and Z axes of the provided space. Not all systems or spaces may support boundaries. - Fixed an issue that controllers position not getting updated and stuck to the floor level when Oculus Integration Asset installed in the project.
- Fixed an issue that OpenXR libraries were included in build when OpenXR SDK is not enabled.
- Improved domain reload performance by removing unnecessary checks when entering Playmode.
Updated
- Updated Input System dependency to 1.4.2.
Added
- Added support for Android cross-vendor loader.
[1.5.1] - 2022-08-11
Fixed
- Fixed compilation errors on Game Core platforms where
ENABLE_VR
is not currently defined. Requires Input System 1.4.0 or newer. - Fixed an issue that was causing Oculus Android Vulkan builds rendering broken after sleep / awake HMD.
- Fixed Oculus controllers tracking issues when both OpenXR package and Oculus package are installed in the project.
- Fixed an issue in Play Mode OpenXR Runtime selection that
Other
option would be reverted toSystem Default
after entering and exiting playmode. - Fixed a bug in
XR_VARJO_quad_views
support.
Updated
- Updated Oculus Android manifest with focusAware, supportedDevices and headTracking tags added. Also added a new validation rule to check if Oculus target devices are selected.
- Updated OpenXR Loader to 1.0.23.
- Updated Input System dependency to 1.4.1.
Added
- Added generic Project Validation status in the Project Settings window under XR Plug-in Management if you have XR Core Utilities 2.1.0 or later installed. These results include the checks for all XR plug-ins that provide validation rules.
- Added API
OpenXRFeature.SetEnvironmentBlendMode
to set the current XR Environment Blend Mode if it is supported by the active runtime. If not supported, fall back to the runtime preference. - Added API
OpenXRFeature.GetEnvironmentBlendMode
to return the current XR Environment Blend Mode. - Added support for
XR_MSFT_holographic_windown_attachment
extension on UWP so that installing Microsoft Mixed Reality OpenXR Plug-in is no longer required if targeting HoloLens V2 devices. And removed corresponding project validator. - Added support for
XR_FB_foveation
,XR_FB_foveation_configuration
,XR_FB_swapchain_update_state
,XR_FB_foveation_vulkan
andXR_FB_space_warp
extensions. - Added ability to recover the application after Oculus Link was aborted and re-established. Attempt to restart every 5 seconds after Link disconnected.
- Added validation rule for duplicate settings in OpenXRPackageSettings.asset.
[1.4.2] - 2022-05-12
Fixed
- Fixed unnecessary destroying session on pause and resume.
[1.4.1] - 2022-04-13
Fixed
- Fixed an issue that would cause failure to load OpenXR loader when non-ascii characters in project path.
- Fixed an editor crash issue when updating OpenXR package version and then enter Playmode.
- Fixed
EyeGaze
functionality not working in theController
sample. - Fixed Oculus
MenuButton
not being recognized in script. - Fixed an issue that some OpenXR Editor settings not being serialized properly.
- Fixed
Failed to suggest bindings for interaction profile
console error spamming when a runtime doesn't support a certain interaction profile.
Updated
- Updated OpenXR Loader to 1.0.20.
- Updated Render Mode naming to Single Pass Instanced / Multiview for Android platform.
- Updated Input System dependency to 1.3.0.
- Updated XR mirror view to be based on the occlusion mesh line loop data obtained from
xrGetVisibilityMaskKHR
.
Added
- Added runtime failures handling to completely shut down OpenXR when runtime error occurred.
- Added support to dynamically discover runtimes by registry key.
- Added logging for no MainCamera tag detected when depthSubmission mode enabled.
- Added console error logging if entering playmode on unsupported platforms.
- Added support to automatically open OpenXR project validator if any issues detected after package update.
- Added API
OpenXRFeature.GetViewConfigurationTypeForRenderPass
, which returns viewConfigurationType for the given renderPass index. - Added pre-init support for UWP / WSA platform. Note: OpenXR got unchecked by upgrading to this version (only on UWP), but options chosen under
Features
remained as they were.
[1.3.1] - 2021-11-17
Fixed
- Fixed an issue in
OpenXRRestarter
that would prevent a subsequent restart. - Fixed an issue in
OpenXRRestarter
that would cause a restart to fail depending on where it was initiated in the stack. - Fixed an issue in UWP that would prevent the main window from being rendered to when using remoting.
- Fixed incorrect negative values on controller linear velocities.
- Fixed a bug in HMD trackingState that would cause tracking state to flip back and forth between two states every frame.
Updated
- Updated documentation link to 1.3.
- Updated Oculus Android manifest with intent-filter.
[1.3.0] - 2021-10-20
Added
- Added API
OpenXRInput.SendHapticImpulse
- Added API
OpenXRInput.StopHaptics
- Added API
OpenXRInput.TryGetInputSourceName
- Added event
OpenXRRuntime.wantsToRestart
- Added event
OpenXRRuntime.wantsToQuit
- Added support for
XR_OCULUS_audio_device_guid
extension. - Added
Haptic
control to OpenXR Controller Profile layouts that can be bound to an action and used to trigger haptics using the newOpenXRInput.SendHapticImpulse
API.
Fixed
- Fixed ARM32 crash when OpenXR API layers were present
- Fixed issue that would cause console errors if
OpenXRFeature.enable
was changed while the OpenXR Projects Settings windows was open. - Fixed potential Android crash when shutting down.
- Fixed potential crash with
XR_MSFT_SECONDARY_VIEW_CONFIGURATION_EXTENSION_NAME
- Fixed issue with alpha channel on Projection layer causing visual artifacts.
- Fixed bug that caused Vulkan support on Oculus to stop working.
- Fixed missing usages on
HoloLensHand
layout. - Fixed vulkan shared depth buffer on versions
2021.2.0b15
and2022.1.0a8
or higher.
Updated
- Improved
OpenXRFeatureSetManager.SetFeaturesFromEnabledFeatureSets
so that no internal methods are required after calling this. - Updated
Controller
sample to improve the visuals and use the new APIs
[1.2.8] - 2021-07-29
- Fixed an issue that was causing Oculus Android OpenGL builds to stop working after v31 of the oculus software was installed.
- Fixed a bug that would cause Asset Bundles to fail building in some circumstances when OpenXR was included in the project.
- Fixed a crash that would occur if XR was shut down from within a Feature callback.
- Fixed a bug that was causing duplicate entries in the OpenXR Package Settings file.
- Fixed a bug causing angular velocities on both the HMD and controllers to have the wrong sign when compared to the other Unity XR plugins
[1.2.3] - 2021-06-17
- Updated OpenXR Loader to 1.0.17
- Fixed missing haptic output on HTC Vive controller profile
- Fixed bug that caused
ThumbstickTouched
binding on theValveIndex
controller profile to not work. - Changed
feature set
text tofeature group
in the top level XR-Management list - Fixed issue that would cause the app to not exit when closed by the runtime
- Ensured a deterministic order of features within the OpenXR Settings
[1.2.2] - 2021-06-01
- Fixed a bug when using SteamVR runtime that would cause the view to stop rendering and input to stop tracking if the main thread stalled for too long.
- Fixed bug with feature sets that could cause the XR Management check box to be out of sync with the checkbox on the OpenXR Settings page.
- Fixed bug with HTC Vive controller profile that caused the
aim
andgrip
poses to be identical. - Renamed
Feature Sets
toFeature Groups
in the UI. - Removed unnecessary build hook for
EyeGaze
that was causing incorrect capabilities to be set onHoloLens2
. - Editor runtime override will no longer change the runtime for standalone builds executed using
Build and Run
.
[1.2.0] - 2021-05-06
- Enabled Android build target for Oculus Quest via the
Oculus Quest Support
feature. - Removed
experimental
text from OpenXR plugin help icon. - Removed
Linear
color space restriction for all build targets and graphics apis except OpenGLES. - Fixed bug with haptics that caused
XRControllerWithRumble.SendImpulse
to not work withOpenXR
. - Fixed bug that could cause some interaction profile device layouts to not be registered on startup.
- OpenXR Settings UI reworked to make managing features and interaction profiles easier.
- Added menu item to open Project Validation window (
Window > XR > OpenXR > Project Validation
). - Project validation window now supports manual fixes for an issue.
- Project validation window now supports optional help links for an issue.
- Added
OpenXRFeature.OnEnableChanged
method to give features a chance to handle their enabled state changing. - Added
IPackageSettings.GetFeatures
method that returns all features of a given type from all build targets.
[1.1.1] - 2021-04-06
- Oculus controller profile now exposes both grip and aim poses.
- Fixed issue where OpenXR layouts were not visible in the InputSystem bindings dialog.
OpenXRSettings.renderMode
andOpenXrSettings.depthSubmissionMode
can now be changed via script outside of play mode.- Fix for managed stripping levels of Medium and High
- Fixed bugs in
XR_KHR_VULKAN_ENABLE2
extension support - Added support for
XR_VARJO_QUAD_VIEWS
extension - Added
XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT
andXR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT
bits to the composition layer flags - Added
XrSecondaryViewConfigurationSwapchainCreateInfoMSFT
to toXrSwapchainCreateInfo
when using a secondary view - MockRuntime First Person Observer View support
- MockRuntime input support
- MockRuntime vulkan_enable2 support
- MockRuntime d3d11_enable support
[1.0.2] - 2021-02-04
- Resolve further release verification issues.
[1.0.1] - 2021-02-03
- Resolve release verification issues.
[1.0.0] - 2021-01-27
- Runtime Debugger to allow for the inspection of OpenXR calls that occur while OpenXR is actively running.
- XR Plug-In Management dependency update to 4.0.1
- Input System dependency updated to 1.0.2
[0.1.2-preview.3] - 2021-01-19
- Implemented
XR_KHR_loader_init
andXR_KHR_loader_init_android
. - Updated dependency of
com.unity.xr.management
from4.0.0-pre.2
to4.0.0-pre.3
. - Added support for
XR_KHR_vulkan_enable2
alongsideXR_KHR_vulkan_enable
.
[0.1.2-preview.2] - 2021-01-05
- Fix publishing pipeline.
[0.1.2-preview.1] - 2020-12-18
- Fixed package errors when Analytics package is absent (case 1300418).
- Fixed tracking origin issue which was causing wrong camera height (case 1300457).
- Fixed issue where large portions of the world were incorrectly culled at certain camera orientations.
- Fixed potential error message when clicking
Fix All
in OpenXR Project Validation window. - Fixed an issue with sample importing.
- Minor documentation getting started tweaks.
- Minor diagnostic logging tweaks.