Class EyeGazeInteraction.EyeGazeDevice
An Input System device based off the Eye Gaze Interaction Profile. Enabled through EyeGazeInteraction.
Inherited Members
InputDevice.all
Namespace: UnityEngine.XR.OpenXR.Features.Interactions
Assembly: Unity.XR.OpenXR.dll
Syntax
[Preserve]
[InputControlLayout(displayName = "Eye Gaze (OpenXR)", isGenericTypeOfDevice = true)]
public class EyeGazeInteraction.EyeGazeDevice : OpenXRDevice
Properties
pose
A PoseControl representing the pose OpenXR binding.
Declaration
[Preserve]
[InputControl(offset = 0, usages = new string[] { "Device", "gaze" })]
public PoseControl pose { get; }
Property Value
| Type | Description |
|---|---|
| PoseControl |
Methods
FinishSetup()
Declaration
protected override void FinishSetup()