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    Class HandInteractionProfile.HandInteraction

    A new interaction profile for hand tracking input device to provide actions through the OpenXR action system.

    Inheritance
    object
    HandInteractionProfile.HandInteraction
    Namespace: UnityEngine.XR.OpenXR.Features.Interactions
    Assembly: Unity.XR.OpenXR.dll
    Syntax
    public class HandInteractionProfile.HandInteraction : XRController

    Properties

    devicePose

    A UnityEngine.InputSystem.XR.PoseControl that represents the grip OpenXR binding.

    Declaration
    public InputSystem.XR.PoseControl devicePose { get; }
    Property Value
    Type Description
    PoseControl

    devicePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position. This value is equivalent to mapping gripPose/position.

    Declaration
    public Vector3Control devicePosition { get; }
    Property Value
    Type Description
    Vector3Control

    deviceRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation. This value is equivalent to mapping gripPose/rotation.

    Declaration
    public QuaternionControl deviceRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    graspFirm

    An ButtonControl that represents the graspValue OpenXR binding.

    Declaration
    public ButtonControl graspFirm { get; }
    Property Value
    Type Description
    ButtonControl

    graspReady

    An AxisControl that represents the graspReady OpenXR binding.

    Declaration
    public ButtonControl graspReady { get; }
    Property Value
    Type Description
    ButtonControl

    graspValue

    An AxisControl that represents the graspValue OpenXR binding.

    Declaration
    public AxisControl graspValue { get; }
    Property Value
    Type Description
    AxisControl

    isTracked

    A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping gripPose/isTracked.

    Declaration
    public ButtonControl isTracked { get; }
    Property Value
    Type Description
    ButtonControl

    pinchPose

    A UnityEngine.InputSystem.XR.PoseControl that represents the pinch OpenXR binding.

    Declaration
    public InputSystem.XR.PoseControl pinchPose { get; }
    Property Value
    Type Description
    PoseControl

    pinchPosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the pinch position. This value is equivalent to mapping pinchPose/position.

    Declaration
    public Vector3Control pinchPosition { get; }
    Property Value
    Type Description
    Vector3Control

    pinchReady

    An AxisControl that represents the pinchReady OpenXR binding.

    Declaration
    public ButtonControl pinchReady { get; }
    Property Value
    Type Description
    ButtonControl

    pinchRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pinch orientation. This value is equivalent to mapping pinchPose/rotation.

    Declaration
    public QuaternionControl pinchRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    pinchTouched

    An ButtonControl that represents the pinchValue OpenXR binding.

    Declaration
    public ButtonControl pinchTouched { get; }
    Property Value
    Type Description
    ButtonControl

    pinchValue

    An AxisControl that represents the pinchValue OpenXR binding.

    Declaration
    public AxisControl pinchValue { get; }
    Property Value
    Type Description
    AxisControl

    pointer

    A UnityEngine.InputSystem.XR.PoseControl that represents the aim OpenXR binding.

    Declaration
    public InputSystem.XR.PoseControl pointer { get; }
    Property Value
    Type Description
    PoseControl

    pointerActivateReady

    An AxisControl that represents the pointerActivateReady OpenXR binding.

    Declaration
    public ButtonControl pointerActivateReady { get; }
    Property Value
    Type Description
    ButtonControl

    pointerActivateValue

    An AxisControl that represents the pointerActivateValue OpenXR binding.

    Declaration
    public AxisControl pointerActivateValue { get; }
    Property Value
    Type Description
    AxisControl

    pointerActivated

    An ButtonControl that represents the pointerActivateValue OpenXR binding.

    Declaration
    public ButtonControl pointerActivated { get; }
    Property Value
    Type Description
    ButtonControl

    pointerPosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the aim position. This value is equivalent to mapping aimPose/position.

    Declaration
    public Vector3Control pointerPosition { get; }
    Property Value
    Type Description
    Vector3Control

    pointerRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the aim orientation. This value is equivalent to mapping aimPose/rotation.

    Declaration
    public QuaternionControl pointerRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    pokePose

    A UnityEngine.InputSystem.XR.PoseControl that represents the poke OpenXR binding.

    Declaration
    public InputSystem.XR.PoseControl pokePose { get; }
    Property Value
    Type Description
    PoseControl

    pokePosition

    A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the poke position. This value is equivalent to mapping pokePose/position.

    Declaration
    public Vector3Control pokePosition { get; }
    Property Value
    Type Description
    Vector3Control

    pokeRotation

    A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the poke orientation. This value is equivalent to mapping pokePose/rotation.

    Declaration
    public QuaternionControl pokeRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    trackingState

    A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping gripPose/trackingState.

    Declaration
    public IntegerControl trackingState { get; }
    Property Value
    Type Description
    IntegerControl

    Methods

    FinishSetup()

    Internal call used to assign controls to the the correct element.

    Declaration
    protected override void FinishSetup()
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