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    Valve Index Controller Profile

    Enables the OpenXR interaction profile for the Valve Index controller and exposes the <ValveIndexController> device layout within the Unity Input System.

    For more information about the Valve Index interaction profile, refer to the OpenXR Specification.

    Available controls

    The following table outlines the mapping between the OpenXR paths and Unity's implementation:

    OpenXR Path Unity Control Name Type
    /input/system/click system Boolean
    /input/system/touch systemTouched Boolean
    /input/a/click primaryButton Boolean
    /input/a/touch primaryTouched Boolean
    /input/b/click secondaryButton Boolean
    /input/b/touch secondaryTouched Boolean
    /input/squeeze/value grip Float
    /input/squeeze/value gripPressed Boolean (cast from float)
    /input/squeeze/force gripForce Float
    /input/trigger/click triggerPressed Boolean
    /input/trigger/value trigger Float
    /input/trigger/touch triggerTouched Boolean
    /input/thumbstick thumbstick Vector2
    /input/thumbstick/click thumbstickClicked Boolean
    /input/thumbstick/touch thumbstickTouched Boolean
    /input/trackpad trackpad Vector2
    /input/trackpad/touch trackpadTouched Boolean
    /input/trackpad/force trackpadForce Float
    /input/grip/pose devicePose Pose
    /input/aim/pose pointer Pose
    /output/haptic haptic Vibrate
    Unity Layout Only isTracked Flag Data
    Unity Layout Only trackingState Flag Data
    Unity Layout Only devicePosition Vector3
    Unity Layout Only deviceRotation Quaternion
    Unity Layout Only pointerPosition Vector3
    Unity Layout Only pointerRotation Quaternion
    Note

    Some Unity controls don't correspond to an OpenXR path. Unity expresses Pose data as individual elements, whereas OpenXR expresses poses as a group of data. These additional controls contain Unity Layout Only in the OpenXR Path column. You can use this additional Pose data for more fine-grained controls. To learn more, refer to Pose data.

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