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    Microsoft Hand Interaction

    Unity OpenXR provides support for the Hololens 2 Hand interaction profile. This layout inherits from <XRController> so bindings that use XR Controller and are available on this device (for example, <XRController>/devicePosition) will bind correctly.

    This interaction profile does not provide hand mesh or hand rig data. These will be added in the future.

    For more information about the Microsoft Hand Interaction extension, refer to the OpenXR Specification.

    Available controls

    The following table outlines the mapping between the OpenXR paths and Unity's implementation:

    OpenXR Path Unity Control Name Type
    /input/select/click select Boolean
    /input/squeeze/value squeeze Float
    /input/grip/pose devicePose Pose
    /input/aim/pose pointer Pose
    Unity Layout Only isTracked Flag Data
    Unity Layout Only trackingState Flag Data
    Unity Layout Only devicePosition Vector3
    Unity Layout Only deviceRotation Quaternion
    Unity Layout Only pointerPosition Vector3
    Unity Layout Only pointerRotation Quaternion
    Note

    Some Unity controls don't correspond to an OpenXR path. Unity expresses Pose data as individual elements, whereas OpenXR expresses poses as a group of data. These additional controls contain Unity Layout Only in the OpenXR Path column. You can use this additional Pose data for more fine-grained controls. To learn more, refer to Pose data.

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