Enum OpenXRSettings.ColorSubmissionModeGroup
Runtime color format - keep in sync with NativePlugin\Source\unity_types.h
Namespace: UnityEngine.XR.OpenXR
Assembly: Unity.XR.OpenXR.dll
Syntax
public enum OpenXRSettings.ColorSubmissionModeGroup
Fields
Name | Description |
---|---|
kRenderTextureFormatGroup1010102_Float | Color render texture format. 10 bits for colors, 2 bits for alpha. Analogous to kUnityXRRenderTextureFormatRGBA1010102/BGRA1010102, auto-selecting the preferred color order for the platform. |
kRenderTextureFormatGroup111110_Float | Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point. |
kRenderTextureFormatGroup16161616_Float | Color render texture format, 16 bit floating point per channel, auto-selecting the preferred color order for the platform. |
kRenderTextureFormatGroup565 | Color render texture format. 5 bits for Red channel, 6 bits for Green channel, 5 bits for Blue channel, auto-selecting the preferred color order for the platform. |
kRenderTextureFormatGroup8888 | Color render texture format, 8 bits per channel. This is the default swapchain format. Analogous to kUnityXRRenderTextureFormatRGBA32/BGRA32, auto-selecting the preferred color order for the platform. |