Class EyeGazeInteraction.EyeGazeDevice
An Input System device based off the Eye Gaze Interaction Profile. Enabled through EyeGazeInteraction.
Inherited Members
InputDevice.InvalidDeviceId
InputDevice.description
InputDevice.enabled
InputDevice.canRunInBackground
InputDevice.added
InputDevice.remote
InputDevice.native
InputDevice.updateBeforeRender
InputDevice.deviceId
InputDevice.lastUpdateTime
InputDevice.wasUpdatedThisFrame
InputDevice.allControls
InputDevice.valueType
InputDevice.valueSizeInBytes
InputDevice.all
InputDevice.MakeCurrent()
InputDevice.OnAdded()
InputDevice.OnRemoved()
InputDevice.OnConfigurationChanged()
InputDevice.ExecuteCommand<TCommand>(ref TCommand)
InputDevice.ExecuteCommand(InputDeviceCommand*)
InputControl.name
InputControl.displayName
InputControl.shortDisplayName
InputControl.path
InputControl.layout
InputControl.variants
InputControl.device
InputControl.parent
InputControl.children
InputControl.usages
InputControl.aliases
InputControl.stateBlock
InputControl.noisy
InputControl.synthetic
InputControl.magnitude
InputControl.ToString()
InputControl.EvaluateMagnitude()
InputControl.RefreshConfigurationIfNeeded()
InputControl.RefreshConfiguration()
InputControl.m_StateBlock
InputControl.currentStatePtr
InputControl.previousFrameStatePtr
InputControl.defaultStatePtr
InputControl.noiseMaskPtr
InputControl.stateOffsetRelativeToDeviceRoot
InputControl.optimizedControlDataType
InputControl.CalculateOptimizedControlDataType()
InputControl.ApplyParameterChanges()
Namespace: UnityEngine.XR.OpenXR.Features.Interactions
Assembly: Unity.XR.OpenXR.dll
Syntax
[Preserve]
public class EyeGazeInteraction.EyeGazeDevice : OpenXRDevice
Properties
pose
A PoseControl representing the pose OpenXR binding.
Declaration
[Preserve]
public PoseControl pose { get; }
Property Value
Type | Description |
---|---|
PoseControl |
Methods
FinishSetup()
Declaration
protected override void FinishSetup()