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    Foveated Rendering

    Unity OpenXR provides support for various techniques of foveated rendering and will attempt to enable the following foveation techniques in this order depending on availability:

    1. Gaze-based Fragment Density Map (GFDM) from provider.
    2. Fixed Fragment Density Map (FFDM) from provider.
    3. Fragment Shading Rate (FSR) using a provider's texture.
    4. Fragment Shading Rate using a compute shader calculated from the asymetric FOVs the provider gives.
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