Foveated Rendering
Unity OpenXR provides support for various techniques of foveated rendering and will attempt to enable the following foveation techniques in this order depending on availability:
- Gaze-based Fragment Density Map (GFDM) from provider.
- Fixed Fragment Density Map (FFDM) from provider.
- Fragment Shading Rate (FSR) using a provider's texture.
- Fragment Shading Rate using a compute shader calculated from the asymetric FOVs the provider gives.