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    Class OculusLoader

    Inheritance
    object
    Object
    ScriptableObject
    XRLoader
    XRLoaderHelper
    OculusLoader
    Implements
    IXRLoaderPreInit
    Inherited Members
    XRLoaderHelper.m_SubsystemInstanceMap
    XRLoaderHelper.GetLoadedSubsystem<T>()
    XRLoaderHelper.StartSubsystem<T>()
    XRLoaderHelper.StopSubsystem<T>()
    XRLoaderHelper.DestroySubsystem<T>()
    XRLoaderHelper.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    XRLoaderHelper.CreateIntegratedSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    XRLoaderHelper.CreateStandaloneSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    XRLoaderHelper.WasUnassignedFromBuildTarget(BuildTargetGroup)
    XRLoader.GetSupportedGraphicsDeviceTypes(bool)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.XR.Oculus
    Assembly: Unity.XR.Oculus.dll
    Syntax
    public class OculusLoader : XRLoaderHelper, IXRLoaderPreInit

    Properties

    displaySubsystem

    Declaration
    public XRDisplaySubsystem displaySubsystem { get; }
    Property Value
    Type Description
    XRDisplaySubsystem

    inputSubsystem

    Declaration
    public XRInputSubsystem inputSubsystem { get; }
    Property Value
    Type Description
    XRInputSubsystem

    Methods

    Deinitialize()

    Override of UnityEngine.XR.Management.XRLoader.Deinitialize() to provide for clearing the instance map.true

    If you override this method in your subclass, you must call the base implementation to allow the instance map tp be cleaned up correctly.

    Declaration
    public override bool Deinitialize()
    Returns
    Type Description
    bool

    True if de-initialization was successful.

    Overrides
    UnityEngine.XR.Management.XRLoaderHelper.Deinitialize()

    GetPreInitLibraryName(BuildTarget, BuildTargetGroup)

    Get the library name, if any, to use for XR PreInit.

    Declaration
    public string GetPreInitLibraryName(BuildTarget buildTarget, BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    BuildTarget buildTarget

    An enum specifying which platform this build is for.

    BuildTargetGroup buildTargetGroup

    An enum specifying which platform group this build is for.

    Returns
    Type Description
    string

    A string specifying the library name used for XR PreInit.

    GetSettings()

    Declaration
    public OculusSettings GetSettings()
    Returns
    Type Description
    OculusSettings

    Initialize()

    Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.

    This is the only method on XRLoader that Management uses to determine the active loader to use. If this method returns true, Management locks this loader as the UnityEngine.XR.Management.XRManagerSettings.activeLoader and and stops fall through processing on the UnityEngine.XR.Management.XRManagerSettings.loaders list of current loaders.

    If this method returns false, UnityEngine.XR.Management.XRManagerSettings continues to process the next loader in the UnityEngine.XR.Management.XRManagerSettings.loaders list, or fails completely when the list is exhausted.

    Declaration
    public override bool Initialize()
    Returns
    Type Description
    bool

    Whether or not initialization succeeded.

    Overrides
    UnityEngine.XR.Management.XRLoader.Initialize()

    Start()

    Ask loader to start all initialized subsystems.

    Declaration
    public override bool Start()
    Returns
    Type Description
    bool

    Whether or not all subsystems were successfully started.

    Overrides
    UnityEngine.XR.Management.XRLoader.Start()

    Stop()

    Ask loader to stop all initialized subsystems.

    Declaration
    public override bool Stop()
    Returns
    Type Description
    bool

    Whether or not all subsystems were successfully stopped.

    Overrides
    UnityEngine.XR.Management.XRLoader.Stop()

    WasAssignedToBuildTarget(BuildTargetGroup)

    Declaration
    public override void WasAssignedToBuildTarget(BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    BuildTargetGroup buildTargetGroup
    Overrides
    UnityEngine.XR.Management.XRLoaderHelper.WasAssignedToBuildTarget(UnityEditor.BuildTargetGroup)

    Implements

    UnityEngine.XR.Management.IXRLoaderPreInit
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