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    Class OculusUsages

    Input Usages, consumed by the UnityEngine.XR.InputDevice class in order to retrieve inputs. These usages are all Oculus specific.

    Inheritance
    object
    OculusUsages
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.XR.Oculus
    Assembly: solution.dll
    Syntax
    public static class OculusUsages

    Fields

    indexTouch

    Represents the capacitive touch sensor state on the trigger of the Oculus Rift Controller.

    Declaration
    public static InputFeatureUsage<bool> indexTouch
    Field Value
    Type Description
    InputFeatureUsage<bool>

    thumbTouch

    Represents the capacitive touch sensor state on the grip of the Oculus Rift Controller.

    Declaration
    public static InputFeatureUsage<bool> thumbTouch
    Field Value
    Type Description
    InputFeatureUsage<bool>

    thumbrest

    Represents the capacitive touch thumbrest on Oculus Rift controllers.

    Declaration
    public static InputFeatureUsage<bool> thumbrest
    Field Value
    Type Description
    InputFeatureUsage<bool>
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