{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Field SubsampledLayout | Oculus XR Plugin | 4.1.2
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field SubsampledLayout

    Enables a subsampled eye texture layout, which can improve performance when using FFR and reduce FFR related artifacts. Vulkan and Quest 2/Quest Pro only.

    Namespace: Unity.XR.Oculus
    Assembly: solution.dll
    Syntax
    [SerializeField]
    [Tooltip("Enables a subsampled eye texture layout, which can improve performance when using FFR and reduce FFR related artifacts. Vulkan and Quest 2/Quest Pro only.")]
    public bool SubsampledLayout
    Returns
    Type Description
    bool
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)