Field PhaseSync
Enables a latency optimization technique which can reduce simulation latency by several ms, depending on application workload.
Namespace: Unity.XR.Oculus
Assembly: solution.dll
Syntax
[SerializeField]
[Tooltip("Enables a latency optimization technique which can reduce simulation latency by several ms, depending on application workload. Note: Phase Sync is always active when using the Oculus OpenXR runtime.")]
public bool PhaseSync
Returns
Type | Description |
---|---|
bool |