Field OptimizeBufferDiscards
If enabled, the depth buffer and MSAA contents will be discarded rather than resolved. This is an optimization that can possibly break rendering in certain cases. Vulkan only.
Namespace: Unity.XR.Oculus
Assembly: solution.dll
Syntax
[SerializeField]
[Tooltip("If enabled, the depth buffer and MSAA contents will be discarded rather than resolved. This is an optimization that can possibly break rendering in certain cases. Vulkan only.")]
public bool OptimizeBufferDiscards
Returns
Type | Description |
---|---|
bool |