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    Field OptimizeBufferDiscards

    If enabled, the depth buffer and MSAA contents will be discarded rather than resolved. This is an optimization that can possibly break rendering in certain cases. Vulkan only.

    Namespace: Unity.XR.Oculus
    Assembly: solution.dll
    Syntax
    [SerializeField]
    [Tooltip("If enabled, the depth buffer and MSAA contents will be discarded rather than resolved. This is an optimization that can possibly break rendering in certain cases. Vulkan only.")]
    public bool OptimizeBufferDiscards
    Returns
    Type Description
    bool
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