{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class Boundary | Oculus XR Plugin | 4.1.2
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    Class Boundary

    Inheritance
    object
    Boundary
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.XR.Oculus
    Assembly: solution.dll
    Syntax
    public static class Boundary

    Methods

    Name Description
    GetBoundaryConfigured()

    Returns true if the boundary system is currently configured with valid boundary data.

    GetBoundaryDimensions(BoundaryType, out Vector3)

    Get a vector of the spatial dimensions of the specified boundary type. (x = width, y = height, z = depth) with height always returning 0. Return true if boundary dimensions are supported and values are available. Return false otherwise.

    GetBoundaryVisible()

    Returns true if the boundary system is currently visible. Return false otherwise.

    SetBoundaryVisible(bool)

    Requests that the boundary system visibility be set to the specified value. The actual visibility can be overridden by the system (i.e., proximity trigger) or by the user (boundary system disabled)

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