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    Class Utils

    Inheritance
    Object
    Utils
    Namespace: Unity.XR.Oculus
    Syntax
    public static class Utils

    Properties

    eyeTrackedFoveatedRenderingEnabled

    Gets or sets whether eye tracked foveated rendering is enabled or not.

    Declaration
    public static bool eyeTrackedFoveatedRenderingEnabled { get; set; }
    Property Value
    Type Description
    Boolean

    eyeTrackedFoveatedRenderingSupported

    Returns whether or not eye tracked foveated rendering (ETFR) is supported. You cannot enable ETFR using eyeTrackedFoveatedRenderingEnabled if the feature isn't supported.

    Declaration
    public static bool eyeTrackedFoveatedRenderingSupported { get; }
    Property Value
    Type Description
    Boolean

    foveatedRenderingLevel

    Gets or sets the foveated rendering level. This works for both FFR and ETFR level can be 0, 1, 2, 3, or 4:

    • -1 (get) not supported on current platform
    • 0 foveated rendering disabled
    • 1 low foveated rendering level
    • 2 medium foveated rendering level
    • 3 high foveated rendering level
    • 4 high top foveated rendering level
    Declaration
    public static int foveatedRenderingLevel { get; set; }
    Property Value
    Type Description
    Int32

    useDynamicFoveatedRendering

    Gets or sets dynamic foveated rendering which will change the foveated rendering level automatically based on the current performance. Works for both FFR and ETFR.

    Declaration
    public static bool useDynamicFoveatedRendering { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    EnableDynamicFFR(Boolean)

    Enable or disable dynamic foveated rendering. Only supported on mobile. See Oculus Documention.

    Declaration
    [Obsolete("Please use useDynamicFoveatedRendering instead", false)]
    public static bool EnableDynamicFFR(bool enable)
    Parameters
    Type Name Description
    Boolean enable

    Set to true to enable dynamic foveated rendering or false to disable it.

    Returns
    Type Description
    Boolean

    GetFoveationLevel()

    Returns the level of foveated rendering. Only supported on mobile. See Oculus Documentation.

    Declaration
    [Obsolete("Please use foveatedRenderingLevel instead.", false)]
    public static int GetFoveationLevel()
    Returns
    Type Description
    Int32
    • -1 error
    • 0 disables foveated rendering
    • 1 low foveated rendering level
    • 2 medium foveated rendering level
    • 3 high foveated rendering level
    • 4 high top foveated rendering level

    GetSystemHeadsetType()

    Returns the type of the current headset

    Declaration
    public static SystemHeadset GetSystemHeadsetType()
    Returns
    Type Description
    SystemHeadset

    IsEyeTrackingPermissionGranted()

    Returns true if the user has allowed the Eye Tracking permission.

    Declaration
    public static bool IsEyeTrackingPermissionGranted()
    Returns
    Type Description
    Boolean

    SetColorScaleAndOffset(Vector4, Vector4)

    Set the color scale and color offset of the eye texture layers

    Declaration
    public static void SetColorScaleAndOffset(Vector4 colorScale, Vector4 colorOffset)
    Parameters
    Type Name Description
    Vector4 colorScale

    Scales the eye layer texture color by this Vector4.

    Vector4 colorOffset

    Offsets the eye layer texture color by this Vector4

    SetFoveationLevel(Int32)

    Set the degree of foveation. Only supported on mobile. See Oculus Documention.

    Declaration
    [Obsolete("Please use foveatedRenderingLevel instead.", false)]
    public static bool SetFoveationLevel(int level)
    Parameters
    Type Name Description
    Int32 level

    level can be 0, 1, 2, 3, or 4:

    • 0 disables foveated rendering
    • 1 low foveated rendering level
    • 2 medium foveated rendering level
    • 3 high foveated rendering level
    • 4 high top foveated rendering level
    Returns
    Type Description
    Boolean
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