Class OculusUsages
Input Usages, consumed by the UnityEngine.XR.InputDevice class in order to retrieve inputs. These usages are all Oculus specific.
Namespace: Unity.XR.Oculus
Syntax
public static class OculusUsages
Fields
indexTouch
Represents the capacitive touch sensor state on the trigger of the Oculus Rift Controller.
Declaration
public static InputFeatureUsage<bool> indexTouch
Field Value
Type | Description |
---|---|
InputFeatureUsage<Boolean> |
thumbrest
Represents the capacitive touch thumbrest on Oculus Rift controllers.
Declaration
public static InputFeatureUsage<bool> thumbrest
Field Value
Type | Description |
---|---|
InputFeatureUsage<Boolean> |
thumbTouch
Represents the capacitive touch sensor state on the grip of the Oculus Rift Controller.
Declaration
public static InputFeatureUsage<bool> thumbTouch
Field Value
Type | Description |
---|---|
InputFeatureUsage<Boolean> |
volumeDown
Represents the state of the volume down physical button on the headset. This is also processed internally to adjust the volume regardless of developer handling.
Declaration
public static InputFeatureUsage<bool> volumeDown
Field Value
Type | Description |
---|---|
InputFeatureUsage<Boolean> |
volumeUp
Represents the state of the volume up physical button on the headset. This is also processed internally to adjust the volume regardless of developer handling.
Declaration
public static InputFeatureUsage<bool> volumeUp
Field Value
Type | Description |
---|---|
InputFeatureUsage<Boolean> |