Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.1.5] - 2019-12-20
Changes
- cleans up documentation
[1.1.5-preview] - 2019-12-19
Changes
- cleans up plugin graphics thread lifecylce
- Fixed a manifest merging issue with the 1.44 Oculus Integration assets
[1.1.4] - 2019-12-13
- No changes, version rev only.
[1.1.4-preview.1] - 2019-12-12
Changes
- Expands internal performance profiling tooling
- Re-enables GLES2 ### Fixes
- [Quest] Fixes an issue where resting then waking the device with the power button caused a black screen in the application (v12 quest runtime and up)
[1.1.4-preview] - 2019-12-03
Fixes
- Occlusion mesh no longer renders in the preview view unless specified by the user.
- Fixed an issue where some entries in a custom AndroidManifest.xml were getting removed when V2 signing was enabled.
[1.1.3] - 2019-11-27
- UNRELEASED
- No changes version rev only.
[1.1.3-preview.1] - 2019-11-27
Fixes
- Fixes a crash that occured when building an app without the android loader in the XR Management list
[1.1.3-preview] - 2019-11-27
Changes
- Adds FFR hookup for when using Quest and Vulkan
[1.1.2] - 2019-11-25
Changes
- updates documentation
- updates minimum Unity version required (for Vulkan support)
[1.1.2-preview] - 2019-11-25
Fixes
- Enables vulkan support on Quest and Go
- provider now uses correct occlusion mesh
Known Issues
- Vulkan on Quest/Go does not currently support Multiview, this will be supported in a later release of the Unity Editor
- FFR on Vulkan on Quest/Go is not currently supported, this feature will be supported in a later release of the Unity Editor
[1.1.1] - 2019-11-21
Fixes
- viewport scale in the mirror view now uses scaled uvs
- fixed a potential manifest collision issue when using v2 signing ### Changes
- update XR Management dependency to 3.0.4
- increased the callbackOrder on the Android build processor script so that other scripts can execute first if need be
- renamed plugin libraries and cleaned up various error messages
[1.1.0] - 2019-10-17
- version bump to 1.1.0, no code changes
[1.1.0-preview] - 2019-10-17
Fixes
- semver to reflect new backwards compatible functionality (color scale API, input subsystem layouts)
[1.0.3-preview.1] - 2019-10-15
Fixes
- thread safe color scale
- screenshot artifacts with SPI
[1.0.3-preview] - 2019-09-27
Fixes
- Fixed msaa issues on quest
- Fixed side-by-side screenshot functionality ### Changes
- Disables main framebuffer flag to save memory (~36MB on Quest)
- Input subsystem layouts to package ### Adds
- Color scale and offset api and helper class
- More oculus statistics (accessible via display subsystem api)
- User presence usage when using new input system
[1.0.2] - 2019-09-03
Changes
- XR Plugin Management dependency
[1.0.1] - 2019-08-28
Fixes
- Input bugs
- GO reported sceondary button when it should have reported a menu button
- Quest and Rift S reported a thumbrest when they did not have one
- Oculus Remote would never connect
- Timing issues upon pausing/resuming app on standalone HMDs
- V2signing checkbox for properly signed apks on quest
[1.0.0] - 2019-07-10
Changes
- Removed preview tag
- Update com.unity.xr.management dependency version
- Migrate away from experience subsystem
- Update Boundary Points when recentering and changing the tracking space origin mode
- Fixed spatializer .meta files
[0.9.0-preview] - 2019-06-17
Added
- Oculus 1.37 runtime upgrade
- Oculus audio spatializer plugin
[0.8.4-preview] - 2019-06-10
Added
- Single Pass Instancing support on PC DX11
[0.8.0-preview] - 2019-06-06
Added
- Rendering and input support
- Arm64 support for mobile builds
- Depth support
- Render viewport scale
- Eye texture resolution scale
- Culling pose pullback
- Win32 compatibility
- Updates minimum unity version to 2019.2
- Input tracking reference node reporting
- Updates to oculus plugin 1.34
- XRStats support
- Device relative eye positions
- Recenter functionality
- Registration of tracking references
- Tests to package
- Haptics Functionality