Changelog | Oculus XR Plugin | 1.1.5
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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.1.5] - 2019-12-20

    Changes

    • cleans up documentation

    [1.1.5-preview] - 2019-12-19

    Changes

    • cleans up plugin graphics thread lifecylce
    • Fixed a manifest merging issue with the 1.44 Oculus Integration assets

    [1.1.4] - 2019-12-13

    • No changes, version rev only.

    [1.1.4-preview.1] - 2019-12-12

    Changes

    • Expands internal performance profiling tooling
    • Re-enables GLES2 ### Fixes
    • [Quest] Fixes an issue where resting then waking the device with the power button caused a black screen in the application (v12 quest runtime and up)

    [1.1.4-preview] - 2019-12-03

    Fixes

    • Occlusion mesh no longer renders in the preview view unless specified by the user.
    • Fixed an issue where some entries in a custom AndroidManifest.xml were getting removed when V2 signing was enabled.

    [1.1.3] - 2019-11-27

    • UNRELEASED
    • No changes version rev only.

    [1.1.3-preview.1] - 2019-11-27

    Fixes

    • Fixes a crash that occured when building an app without the android loader in the XR Management list

    [1.1.3-preview] - 2019-11-27

    Changes

    • Adds FFR hookup for when using Quest and Vulkan

    [1.1.2] - 2019-11-25

    Changes

    • updates documentation
    • updates minimum Unity version required (for Vulkan support)

    [1.1.2-preview] - 2019-11-25

    Fixes

    • Enables vulkan support on Quest and Go
    • provider now uses correct occlusion mesh

    Known Issues

    • Vulkan on Quest/Go does not currently support Multiview, this will be supported in a later release of the Unity Editor
    • FFR on Vulkan on Quest/Go is not currently supported, this feature will be supported in a later release of the Unity Editor

    [1.1.1] - 2019-11-21

    Fixes

    • viewport scale in the mirror view now uses scaled uvs
    • fixed a potential manifest collision issue when using v2 signing ### Changes
    • update XR Management dependency to 3.0.4
    • increased the callbackOrder on the Android build processor script so that other scripts can execute first if need be
    • renamed plugin libraries and cleaned up various error messages

    [1.1.0] - 2019-10-17

    • version bump to 1.1.0, no code changes

    [1.1.0-preview] - 2019-10-17

    Fixes

    • semver to reflect new backwards compatible functionality (color scale API, input subsystem layouts)

    [1.0.3-preview.1] - 2019-10-15

    Fixes

    • thread safe color scale
    • screenshot artifacts with SPI

    [1.0.3-preview] - 2019-09-27

    Fixes

    • Fixed msaa issues on quest
    • Fixed side-by-side screenshot functionality ### Changes
    • Disables main framebuffer flag to save memory (~36MB on Quest)
    • Input subsystem layouts to package ### Adds
    • Color scale and offset api and helper class
    • More oculus statistics (accessible via display subsystem api)
    • User presence usage when using new input system

    [1.0.2] - 2019-09-03

    Changes

    • XR Plugin Management dependency

    [1.0.1] - 2019-08-28

    Fixes

    • Input bugs
      • GO reported sceondary button when it should have reported a menu button
      • Quest and Rift S reported a thumbrest when they did not have one
      • Oculus Remote would never connect
    • Timing issues upon pausing/resuming app on standalone HMDs
    • V2signing checkbox for properly signed apks on quest

    [1.0.0] - 2019-07-10

    Changes

    • Removed preview tag
    • Update com.unity.xr.management dependency version
    • Migrate away from experience subsystem
    • Update Boundary Points when recentering and changing the tracking space origin mode
    • Fixed spatializer .meta files

    [0.9.0-preview] - 2019-06-17

    Added

    • Oculus 1.37 runtime upgrade
    • Oculus audio spatializer plugin

    [0.8.4-preview] - 2019-06-10

    Added

    • Single Pass Instancing support on PC DX11

    [0.8.0-preview] - 2019-06-06

    Added

    • Rendering and input support
    • Arm64 support for mobile builds
    • Depth support
    • Render viewport scale
    • Eye texture resolution scale
    • Culling pose pullback
    • Win32 compatibility
    • Updates minimum unity version to 2019.2
    • Input tracking reference node reporting
    • Updates to oculus plugin 1.34
    • XRStats support
    • Device relative eye positions
    • Recenter functionality
    • Registration of tracking references
    • Tests to package
    • Haptics Functionality
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