Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.1.1-preview.1] - 2020-07-20
- Fix occlusion mesh vertex count.
[1.1.0-preview.1] - 2020-06-30
- Adds the ability to add multiple render passes to the XR renderer, configure render pass properties enable/disable render passes dynamically.
- Adds a debug view that shows the render textures for the render passes. This should support all texture types (MP, SPI, single texture) so you can see what the render pass renders.
[1.0.1-preview.7] - 2020-04-29
- Enable Android support.
[1.0.1-preview.6] - 2020-04-08
- Still compatible with 3.0.6 management, so make that lowest dependency to avoid dependency resolution issues.
[1.0.1-preview.5] - 2020-04-08
- Macro around XR Management 3.2 features.
[1.0.1-preview.4] - 2020-04-07
- Fix
error CS0184: The given expression is never of the provided ('MockHMDBuildSettings') type
[1.0.1-preview.3] - 2020-04-07
- Updated dependency:
com.unity.xr.management
3.0.6 -> 3.2.4
[1.0.0-preview.2] - 2020-04-06
- Fix render mode settings not being picked up on entering play mode
- Fix sRGB support
[1.0.0-preview.1] - 2020-02-20
- Moved NativeConfig to MockHMD class.
- Added manual and API documentation.
- Updated dependency:
com.unity.xr.management
3.0.5 -> 3.0.6
[0.1.0-preview.3] - 2020-01-24
- Added ability to choose render mode at build time in Project Settings -> MockHMD.
- Fixed stereo separation to match legacy Mock HMD.
- Updated dependency:
com.unity.xr.management
3.0.1 -> 3.0.5 - Removed log spam
SinglePass ON / OFF
[0.1.0-preview.2] - 2019-10-29
Fixed missing meta files issue.