• Introduction
  • What's new
  • Install OpenXR Meta
  • Get started
    • Set up device
    • Configure project settings
    • Optimize graphics settings
    • Set up your scene
    • Meta Quest Link
  • Architecture
  • Features
    • Display utilities
    • Boundary visibility
    • Colocation discovery
    • AR features
      • Session
      • Camera
      • Planes
      • Bounding boxes
      • Anchors
        • Platform support
        • Meta Quest Anchors feature
        • Shared anchors
      • Ray casts
      • Meshing
      • Occlusion
        • Platform support
        • Meta Quest Occlusion feature