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    Class PassthroughLayerData

    Subclass of LayerData that defines a passthrough layer in a scene.

    Inheritance
    object
    LayerData
    PassthroughLayerData
    Inherited Members
    LayerData.ReportStateChange
    LayerData.UpdateValue<T>(T, T)
    LayerData.Validate(CompositionLayer)
    LayerData.CopyFrom(LayerData)
    LayerData.BlendTypeDirectly
    LayerData.BlendType
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.OpenXR.Features.Meta
    Assembly: Unity.XR.MetaOpenXR.dll
    Syntax
    [Serializable]
    [CompositionLayerData(Provider = "Meta OpenXR", Name = "Passthrough", IconPath = "", InspectorIcon = "", ListViewIcon = "", Description = "Passthrough Layer", SuggestedExtenstionTypes = new Type[] { })]
    public class PassthroughLayerData : LayerData
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