Occlusion platform support
This package implements the following optional features of AR Foundation's XROcclusionSubsystem:
Feature | Descriptor Property | Supported |
---|---|---|
Environment Depth Confidence Image | environmentDepthConfidenceImageSupported | |
Environment Depth Image | environmentDepthImageSupported | Yes |
Environment Depth Temporal Smoothing | environmentDepthTemporalSmoothingSupported | |
Human Segmentation Depth Image | humanSegmentationDepthImageSupported | |
Human Segmentation Stencil Image | humanSegmentationStencilImageSupported |
Graphics API support
To use occlusion in your app, you must build your project with a supported graphics API. The Meta Quest Occlusion feature supports the following graphics APIs:
Build Platform | Vulkan | Direct3D12 | Direct3D11 | OpenGLES3 |
---|---|---|---|---|
Android or Meta Quest | Yes | |||
Windows (Editor or standalone) | Yes | Yes | Yes |
To set your project's graphics API for each build target, refer to Configure graphics APIs (Unity Manual).