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    Occlusion platform support

    This package implements the following optional features of AR Foundation's XROcclusionSubsystem:

    Feature Descriptor Property Supported
    Environment Depth Confidence Image environmentDepthConfidenceImageSupported
    Environment Depth Image environmentDepthImageSupported Yes
    Environment Depth Temporal Smoothing environmentDepthTemporalSmoothingSupported
    Human Segmentation Depth Image humanSegmentationDepthImageSupported
    Human Segmentation Stencil Image humanSegmentationStencilImageSupported

    Graphics API support

    To use occlusion in your app, you must build your project with a supported graphics API. The Meta Quest Occlusion feature supports the following graphics APIs:

    Build Platform Vulkan Direct3D12 Direct3D11 OpenGLES3
    Android or Meta Quest Yes
    Windows (Editor or standalone) Yes Yes Yes

    To set your project's graphics API for each build target, refer to Configure graphics APIs (Unity Manual).

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