Class ARCameraFeature
Enables AR Foundation passthrough support via OpenXR for Meta Quest devices.
Inheritance
Object
ScriptableObject
OpenXRFeature
ARCameraFeature
Inherited Members
OpenXRFeature.enabled
OpenXRFeature.xrGetInstanceProcAddr
OpenXRFeature.OnSubsystemStart()
OpenXRFeature.OnSubsystemStop()
OpenXRFeature.OnEnvironmentBlendModeChange(XrEnvironmentBlendMode)
OpenXRFeature.GetCurrentAppSpace()
OpenXRFeature.SetEnvironmentBlendMode(XrEnvironmentBlendMode)
OpenXRFeature.GetEnvironmentBlendMode()
OpenXRFeature.StartSubsystem<T>()
OpenXRFeature.StopSubsystem<T>()
OpenXRFeature.DestroySubsystem<T>()
OpenXRFeature.OnEnable()
OpenXRFeature.OnDisable()
OpenXRFeature.Awake()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Assembly: Unity.XR.MetaOpenXR.dll
public class ARCameraFeature : MetaOpenXRFeature
Fields
The feature id string. This is used to give the feature a well known id for reference.
Declaration
public const string featureId = "com.unity.openxr.feature.arfoundation-meta-camera"
Field Value
Methods
Validation Rules for ARCameraFeature.
Declaration
protected override void GetValidationChecks(List<OpenXRFeature.ValidationRule> rules, BuildTargetGroup targetGroup)
Parameters
Type |
Name |
Description |
List<OpenXRFeature.ValidationRule> |
rules |
|
BuildTargetGroup |
targetGroup |
|
Overrides
Called after xrCreateInstance
. Override this method to validate that any necessary OpenXR extensions were
successfully enabled
(OpenXRRuntime.IsExtensionEnabled)
and that any required system properties are supported. If this method returns false,
the feature's enabled property is set to false.
Declaration
protected override bool OnInstanceCreate(ulong xrInstance)
Parameters
Type |
Name |
Description |
ulong |
xrInstance |
Handle of the native xrInstance .
|
Returns
Type |
Description |
bool |
true if this feature successfully initialized. Otherwise, false.
|
Overrides
Instantiates Meta OpenXR Camera subsystem instances, but does not start it.
(Start/Stop is typically handled by AR Foundation managers.)
Declaration
protected override void OnSubsystemCreate()
Overrides
UnityEngine.XR.OpenXR.Features.OpenXRFeature.OnSubsystemCreate()
Destroys the camera subsystem.
Declaration
protected override void OnSubsystemDestroy()
Overrides
UnityEngine.XR.OpenXR.Features.OpenXRFeature.OnSubsystemDestroy()
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.