Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[4.5.0] - 2024-05-21
Add version 4.5.0 by name.Fixed
- Fixed compile errors on Unity versions [2023.1.0f1 - 2023.2.6f1] caused by missing
BuildTargetGroup.VisionOS
enum value.
Added
- Added Android manifest support for applications that use Game Activity entry point. Note that Game Activities are only supported in projects made with Unity versions 2023.1 onwards.
[4.4.1] - 2024-01-12
Add version 4.4.1 by name.Added
- Added Apple visionOS XR provider to the list of known packages.
[4.4.0] - 2023-03-30
Add version 4.4.0 by name.Added
- Created
AndroidManifestProcessor
as an Android manifest management system for XR packages and providers that target platforms based on Android.
Removed
- AndroidManifest.xml is no longer deleted after each Android build.
[4.3.3] - 2023-02-14
Add version 4.3.3 by name.Fixed
- Settings and Loader names with numbers will now keep the numbers for the generated asset names.
[4.3.2] - 2023-02-06
Add version 4.3.2 by name.Fixed
- Incompatibility with
com.unity.testframework.graphics
[4.3.1] - 2022-10-14
Add version 4.3.1 by name.Fixed
- Clean up AndroidManifest.xml every XR build to prevent conflicts with other configurations.
- Remove a spurious error when no XR providers were selected
Changes
- Removed dependency on
com.unity.subsystemregistration
package for supported editors (2022.2+)
[4.2.2] - 2022-04-08
Add version 4.2.2 by name.Fixed
- Related Bug: FB 1378643.
Fixed an issue where packages that contained XRGeneralSettingsPerBuildTarget
assets could potentially fail to reimport.
- Fixed an issue where
m_RegisteredLoaders
list would not get populated onAwake
at runtime in a built player.
Changes
- Updated documentation with new sections
Manual Lifecycle Handling
,Initializing a Specific Loader
,Changing the Loader List
, and add examples for the new documentation sections.
[4.2.1] - 2021-12-09
Add version 4.2.1 by name.Fixed
- Resolve FB 1378643 by enforcing creation of
XRGeneralSettingsPerBuildTarget
using a new APIXRGeneralSettingsPerBuildTarget.GetOrCreate()
[4.2.0] - 2021-10-05
Add version 4.2.0 by name.Added
- Resolve FB 1369638 by adding five new APIs to
XRGeneralSettingsPerBuildTarget
for scripting settings checking and creation :HasSettingsForBuildTarget
CreateDefaultSettingsForBuildTarget
HasManagerSettingsForBuildTarget
CreateDefaultManagerSettingsForBuildTarget
ManagerSettingsForBuildTarget
Changes
- Resolve FB 1346567 by updating docs around initialization timing, especially around manual initialization.
- Ensure cached package setting editors are destroyed when the management window is closed.
Fixes
- Fix 1348587 and 1357482 by changing the package initialization to be loaded ondemand instead of loading on static initialization.
[4.1.0] - 2021-08-04
Add version 4.1.0 by name.Changes
- Messaging and removing the Lumin platform in 2021.1+. Support is still maintained for Unity 2020 LTS and 2019 LTS.
Fixes
- Fix 1343655 by adding an API for getting all package metadata so that users can use the correct information when dealing with package metadata store.
[4.1.0-pre.2] - 2021-07-26
Add version 4.1.0-pre.2 by name.Fixes
- More public API changes for 1343655.
[4.1.0-pre.1] - 2021-07-09
Add version 4.1.0-pre.1 by name.Fixes
- Fix 1343655 by adding an API for getting all package metadata so that users can use the correct information when dealing with package metadata store.
[4.0.7] - 2021-07-01
Add version 4.0.7 by name.- Fixed an issue where object from deleted asset got reused, when upgrading setting asset
- Fixed an issue where the ProjectSettings folder may not have been created prior to Initialization of settings.
[4.1.0-exp.1] - 2021-06-29
Add version 4.1.0-exp.1 by name.Updates
Initial test release to Candidates
[4.0.6] - 2021-05-18
Add version 4.0.6 by name.Fixes
- Fix issue where XR was not being started when entering play mode if the settings UI was never displayed.
- Fixed an issue where custom XR packages would not get registered when running the Unity Editor using the -batchmode argument.
Added
- Added additional documentation explaining that manual XR Initialization should only be called from Start or later as calling it from Awake or OnEnable can cause issues if graphics initialization hasn't finished yet.
[4.0.5] - 2021-05-06
Add version 4.0.5 by name.Fixes
- Fix issue with changelog.
[4.0.4] - 2021-05-04
Add version 4.0.4 by name.Fixes
- Fix issue with analytics on some platforms.
[4.0.3] - 2021-04-22
Add version 4.0.3 by name.Fixes
- Minor fix to deprecation messaging for Windows Mixed Reality.
[4.0.2] - 2021-04-16
Add version 4.0.2 by name.Fixes
- When using
XRLoaderHelper
, Subsystems are now correctly removed from the cached subsystems map once they are destroyed. - Fixed an issue where a
NullReferenceException
could be thrown if a Package Manager query failed but returned completed when updating known packages. - Fixed an issue where
Plug-in Provider
user interface documentation link redirected to an old version of the documentation. - Fixed an issue where
TryAddLoader
could ignore the safety checks when modifying the registered loaders in the editor during playmode. - Fixed an issue where
TryRemoveLoader
could remove a registered loader even if the loader is still in the list ofcurrentLoaders
.
Changes
- Add
Open XR
to the list of known plug-in providers when on Unity version 2020.3 and above. - Added additional safety checks to the behaviour of
TryAddLoader
andTryRemoveLoader
in the editor. Both now userEditorApplication.isPlaying
instead ofApplication.IsPlaying
when determining whether the editor is in play mode.
[4.0.1] - 2021-01-22
Add version 4.0.1 by name.- Changed
activeLoaders
to instead of returning a shallow copy, it will now just return a read only list to prevent additional garbage collection. - Changed the behavior of
TryRemoveLoader
to returntrue
if the loader is no longer present in the list even if it wasn't present to begin with.
[4.0.0] - 2021-01-21
Add version 4.0.0 by name.- Added API for surfacing package information notification icons in the XR Plug-in Management editor window.
- Fix issue that enabled users to ask for loaders to be assigned/removed during Play mode.
- Update dependency on
com.unity.xr.legacyinputhelpers
to version2.1.7
. - Fix issue where the internal list of loaders could modified at runtime in an invalid way. Now, the list of loaders returns a shallow copy of the list at runtime and any modifications using the new
TryAddLoader
,TryRemoveLoader
, andTrySetLoaders
methods will be validated to ensure the incoming modifications are legal modifications for the internal loader list before applying them. - Fix issue where
XRGeneralSettings
would be included in a build when it held no loaders. - Fix issue involving attempts to modify the loader list while in play mode. That should no longer be actionable and should report an error on attempt.
[4.0.0-pre.3] - 2020-12-17
Add version 4.0.0-pre.3 by name.- Fix documentation validation issues.
[4.0.0-pre.2] - 2020-12-11
Add version 4.0.0-pre.2 by name.- Update Legacy Input Helpers dependency.
[4.0.0-pre.1] - 2020-12-10
Add version 4.0.0-pre.1 by name.- Package pre-release for OpenXR.
[4.0.0-exp.2] - 2020-12-07
Add version 4.0.0-exp.2 by name.- OpenXR specific UI prototype work
[3.2.17] - 2020-11-03
Add version 3.2.17 by name.- Change how startup settings are written on build.
- Fix issue with domain reload during play that caused a crash on next play.
- Immediately persist created assets when initializing packages.
- CI changes to expand testing.
[3.2.16] - 2020-09-23
Add version 3.2.16 by name.- Fix issue that was causing the UI to gray out with the "Querying Package Manager for currently installed packages..." message.
- Add documentation to clarify the differences and requirements around plug-in packages and Unity packages.
- Clarify some issues around loader and initialization.
[3.2.15] - 2020-09-03
Add version 3.2.15 by name.- Fix issue with file being included in built package that shouldn't be there.
[3.2.14] - 2020-08-31
Add version 3.2.14 by name.- Document link underlining is correct.
- Fix an issue where, after Play In Editor completed, settings were reset to default.
- Clear subsystem instance map on de-initialize so that stale instances aren't being retrieved on restarts.
- Fix and issue where invalid package IDs were not being handled when attempting package installs.
[3.2.13] - 2020-07-01
Add version 3.2.13 by name.- Package installation is only for verified packages now.
- Removed progress dialogs and reduced the number of blocking API calls required over lifetime.
- Fix stacking calls to Client.List that was causing incorrect error reporting about API timeout.
- Auto create settings for plug in packages if missing.
[3.2.12] - 2020-06-05
Add version 3.2.12 by name.- Fix testing definitions to allows us to remove tests as separate packages.
[3.2.11] - 2020-06-04
Add version 3.2.11 by name.- Documentation updates for clarity and correctness.
- Block use of deprecated APIs on 2020.2 and later.
[3.2.11-preview.1] - 2020-05-15
Add version 3.2.11-preview.1 by name.- Fix FB 1242581 : Fix a number of issue around cache rebuilding and persistent UI display of cache rebuilding even though nothing was happening.
- Fix FB 1245181 : Fix null deref access of settings manager instance.
[3.2.10] - 2020-04-24
Add version 3.2.10 by name.- Release 3.2.10
[3.2.10-preview.1] - 2020-04-20
Add version 3.2.10-preview.1 by name.- Fix Unity Frame Debugger by not stopping loaders on Pause / Stop.
- Don't stop loaders when XRGeneralSettings is disabled.
- Fix UI issue where third party providers would sometimes disappear from the provider selection UI.
[3.2.9] - 2020-04-18
Add version 3.2.9 by name.- Fix Linux tests in CI.
[3.2.8] - 2020-04-17
Add version 3.2.8 by name.- Fix double click to un-toggle Magic Leap bug.
- Fix name of Magic Leap Zero Iteration entry for standalone.
[3.2.7] - 2020-04-14
Add version 3.2.7 by name.- Fix issue where the wrong time value was being used to test for a timeout.
[3.2.6] - 2020-04-07
Add version 3.2.6 by name.- Add log message to clarify the error when dealing with the un-bundled AR packages.
[3.2.5] - 2020-04-07
Add version 3.2.5 by name.- Fixes LIH version
- Fixes linked LIH documentation version
[3.2.4] - 2020-04-02
Add version 3.2.4 by name.- Add documentation related to re-ordering loaders.
[3.2.3] - 2020-03-27
Add version 3.2.3 by name.- Pick up updated Legacy Input Handlers.
[3.2.2] - 2020-03-26
Add version 3.2.2 by name.- Re-enable Mac automation testing
- Add force removal of legacy LIH package to deal with package management resolution issue.
[3.2.1] - 2020-03-23
Add version 3.2.1 by name.- CI issues causing an update to LIH, which mean we need to spin an update for that as well.
[3.2.0] - 2020-03-13
Add version 3.2.0 by name.- Release of new management workflow.
[3.2.0-preview.9] - 2020-03-11
Add version 3.2.0-preview.9 by name.- Disable legacy vr if we install XR Management. This doesn't lock the UI out but it at least keeps it from being activated at the same time as XR.
- Stop nagging users to uninstall if not a plugin is unassigned. Instead just add text to the above the fold copy to point out users need to use Pack Man UI instead.
[3.2.0-preview.8] - 2020-03-09
Add version 3.2.0-preview.8 by name.- Cleanup of the uninstaller code. Will eventually do the same thing for the package metadata code as well.
[3.2.0-preview.7] - 2020-03-06
Add version 3.2.0-preview.7 by name.- Add utility for requesting uninstall of the currently installed built in VR packages.
- Add callbacks to XRLoaderHelper to allow clients to handle assignment/unassigment of their loader to a build target in the Editor.
[3.2.0-preview.6] - 2020-03-04
Add version 3.2.0-preview.6 by name.- Make documentation link color differentiate between Personal and Professional editor themes.
- More UI tweaks
[3.2.0-preview.5] - 2020-03-01
Add version 3.2.0-preview.5 by name.- Fix state management for queue processing.
- Add ability for users to remove plug-ins that are no longer actively referenced.
- Add documentation link to management pane in Player Settings.
[3.2.0-preview.4] - 2020-02-26
Add version 3.2.0-preview.4 by name.- Further Documentation review changes.
- Fix bug allowing user to enable/disable loaders at play time.
- Fix bug with compilation errors causing progress bar to hang around.
[3.2.0-preview.3] - 2020-02-25
Add version 3.2.0-preview.3 by name.- Modify metadata store to hold packages and not just metadatas. This allows us to call the settings instance initializer function even after initialization.
- Fixed some minor known package naming issues.
[3.2.0-preview.2] - 2020-02-24
Add version 3.2.0-preview.2 by name.- Add in Mock HMD package to known packages.
- Fix up some asynchronous issues with checking for installable packages.
- Change UI a little to try to differentiate installable from installed packages.
- Correct documentation after review.
- Modify sorted list to make Mock HMD last item always.
- Modify assignment to make sure that the order of the items is always the same order as in the UI.
[3.2.0-preview.1] - 2020-02-20
Add version 3.2.0-preview.1 by name.- Entire re-write of the UI and backing data store to provide a better user experience more inline with the previous Built In XR Settings UI.
- Removed the Legacy Input Helpers sub pane and replaced with a more integrated set of menu options in the Assets menu (provided by the Legacy Input Helpers package).
[3.1.0] - 2020-02-07
Add version 3.1.0 by name.- Preparation for verification release.
[3.1.0-preview.2] - 2019-12-17
Add version 3.1.0-preview.2 by name.- Fix FB 1206103: Serialized loader list is not saved correctly when a new loader asset is created as part of the add operation.
- Fix package checking system to also look at installed packages and not just remotely registered packages. This allows us to see packages the user has locally installed on disk that may not be registered in the package registry.
- Add check to make sure we pick up any class in the project that derives from XRLoader and not just those in packages. This allows a developer to create a loader in their assets folder and use that regardless of installed packages.
[3.1.0-preview.1] - 2019-12-06
Add version 3.1.0-preview.1 by name.- Fixes an issue where subsystems could not be initialized before awake in the editor
- Fixes an issue where subsystems were not re-started after a pause in the editor
- Re-add build target filtering into management.
- Documentation copy review and edit.
[3.1.0-preview] - 2019-09-11
Add version 3.1.0-preview by name.- Adds generic gfx capabilities method to XRLoader class
[3.0.5] - 2019-12-06
Add version 3.0.5 by name.- Fix package validation errors.
- Release for verification.
[3.0.5-preview.4] - 2019-12-06
Add version 3.0.5-preview.4 by name.- Release for verification.
- Remove build target filtering support. Will be added back into 3.1.0.
[3.0.5-preview.3] - 2019-11-22
Add version 3.0.5-preview.3 by name.- Correct Samples code to make sure that it compiles correctly.
- Make some documentation fixes for inline code.
- Replace XR SDK text with just XR or other appropriate messaging.
[3.0.5-preview.2] - 2019-11-18
Add version 3.0.5-preview.2 by name.- New attribute was incorrectly placed into Runtime instead of Editor. Moved to Editor where it belongs.
[3.0.5-preview.1] - 2019-11-13
Add version 3.0.5-preview.1 by name.- UI rework to provide for simpler installation and management of XR Plug-in Providers.
- Reworked the underlying data handling and maintenance to be more streamlines and less coupled.
[3.0.4] - 2019-11-04
Add version 3.0.4 by name.- Release package for verification.
[3.0.4-preview.3] - 2019-10-29
Add version 3.0.4-preview.3 by name.- Update minimum compatible Editor version to 2019.3.0b9
- Fixes an issue where subsystems could not be initialized before awake in the editor
- Fixes an issue where subsystems were not re-started after a pause in the editor
- Removes dialog boxes for creating Loaders and initializing settings.
[3.0.4-preview.2] - 2019-10-23
Add version 3.0.4-preview.2 by name.- Modifies wording of LIH inclusion page from "required" to recommended.
[3.0.4-preview.1] - 2019-09-20
Add version 3.0.4-preview.1 by name.- Public API InitializeLoaderAsync was erroneously made internal. Move back to being publicly accessible.
- Fix editor application perf issue due to not unhooking update callback.
[3.0.3] - 2019-08-29
Add version 3.0.3 by name.- Fix package dependency version for subsystem registration package.
[3.0.2] - 2019-08-29
Add version 3.0.2 by name.- Release package for verification.
[3.0.2-preview.3] - 2019-08-29
Add version 3.0.2-preview.3 by name.- Update to reflect changes in downstream subsystem definitions in 19.3+.
[3.0.2-preview.2] - 2019-08-23
Add version 3.0.2-preview.2 by name.- Change legacy input helpers version to 1.*
- Fix documentation validation errors.
- Allow 3.x to work with Unity 2019.2.
- This package will not work with 2019.3a1 - a11.
[3.0.2-preview.1] - 2019-08-06
Add version 3.0.2-preview.1 by name.- Remove asset menu creation entry for XR Settings as it is unsupported now.
- Fix an issue with downloading packages that could allow PackMan to get corrupted, forcing the user to reload Unity.
[3.0.1] - 2019-07-11
Add version 3.0.1 by name.- Update base Unity release version after namespace changes.
[3.0.0] - 2019-07-09
Add version 3.0.0 by name.- Update docs to add more information around correct usage.
- add useful names to sub objects of general settings.
- Add Magic Leap to curated packages list.
[2.99.0-preview.2] - 2019-06-19
Add version 2.99.0-preview.2 by name.- Pick up 2019.2 preview changes that are applicable to 2019.3.
- Fix up the code after Experimental namespace change.
[2.99.0-preview.1] - 2019-06-14
Add version 2.99.0-preview.1 by name.- Update package to support 2019.3+ only.
[2.99.0-preview] - 2019-06-14
Add version 2.99.0-preview by name.- Update package to support 2019.3+ only.
- Rev version to almost 3. This is to make space for 2019.2 preview versions and in acknowledgement of the breaking changes that will happen soon.
[2.0.0-preview.24] - 2019-06-14
Add version 2.0.0-preview.24 by name.- Tie version to 2019.2 exclusively for preview.
- Strip document revision history.
- Remove third party notice as unneeded.
[2.0.0-preview.23] - 2019-06-10
Add version 2.0.0-preview.23 by name.- Add promotion pipeline yaml file to get promotion to production working again.
[2.0.0-preview.22] - 2019-06-11
Add version 2.0.0-preview.22 by name.- Revert Legacy Input Helpers dependency to newly pushed 1.3.2 production version.
[2.0.0-preview.21] - 2019-06-10
Add version 2.0.0-preview.21 by name.- Downgrade Legacy Input Helpers dependency to correct production version.
[2.0.0-preview.20] - 2019-06-10
Add version 2.0.0-preview.20 by name.- Downgrade Legacy Input Helpers dependency to help get package to production.
[2.0.0-preview.19] - 2019-06-04
Add version 2.0.0-preview.19 by name.- Fix package name and description.
[2.0.0-preview.18] - 2019-06-03
Add version 2.0.0-preview.18 by name.- Minor corrections in samples header file.
- Remove Windows from log message.
- Remove tutorial UI and unsupported data.
[2.0.0-preview.17] - 2019-05-28
Add version 2.0.0-preview.17 by name.- Fix issue where no settings object would cause an error to be logged at build time incorrectly.
- Add helper method to get XRGeneralSettings instance for a specific build target.
[2.0.0-preview.16] - 2019-05-28
Add version 2.0.0-preview.16 by name.- Move PR template to correct location.
[2.0.0-preview.15] - 2019-05-23
Add version 2.0.0-preview.15 by name.- Fix the readme help page to only appear once on initial add of package.
- Fix up test namespaces to use correct namespace naming
[2.0.0-preview.14] - 2019-05-23
Add version 2.0.0-preview.14 by name.- updating number for Yamato, adds dependency to com.unity.xr.legacyinputhelpers
[2.0.0-preview.13] - 2019-05-09
Add version 2.0.0-preview.13 by name.- Fix more output logging for Yamato.
[2.0.0-preview.12] - 2019-05-09
Add version 2.0.0-preview.12 by name.- Add support for Yamato
- Fix unit tests broken with streamlined workflow changes.
[2.0.0-preview.10] - 2019-04-19
Add version 2.0.0-preview.10 by name.- Add ability for users to disable auto initialize at start. This should allow for hybrid applications that want to start in non-XR mode and manually switch.
- Fix play mode initialization so that we can guarantee that XR has been initialized (or at least attempted initialization) by the time the Start method is called on MonoBehaviours.
- Documentation updated to cover the above.
- Fixed a bug in the new Readme script code that caused a crash in headless mode. Seems the code was launching an Editor window and causing UIElements to crash on an attempt to repaint. We have a workaround to make sure we don't load the window if in headless mode and a bug is filed with the responsible team to correct the crash.
[2.0.0-preview.9] - 2019-04-10
Add version 2.0.0-preview.9 by name.- Fix package validation console errors.
[2.0.0-preview.8] - 2019-04-10
Add version 2.0.0-preview.8 by name.- Fix package validation compilation errors.
- Remove .github folder from npm packaging.
[2.0.0-preview.7] - 2019-04-10
Add version 2.0.0-preview.7 by name.- Streamlining of the management system. Move XR Manager to a singleton instance on XRGeneralSettings that is populated by an XRManagerSettings instance that the user can switch in and out. NOTE: This removes the ability to use XRManagement for per scene situations. For hybrid or manual scenes the user will be responsible for instantiating/loading the XRManagerSettings instance they want and dealing with lifecycle themselves.
[2.0.0-preview.6] - 2019-03-29
Add version 2.0.0-preview.6 by name.- Fix up package repo information for rel mgmt.
[2.0.0-preview.5] - 2019-02-05
Add version 2.0.0-preview.5 by name.- Split documentation into separate audience files for End Users and Providers.
- Update package target Unity version to Unity 2019.1.
[2.0.0-preview.4] - 2019-02-05
Add version 2.0.0-preview.4 by name.- Fix an issue with with an NRE in the build processor.
[2.0.0-preview.3] - 2019-01-22
Add version 2.0.0-preview.3 by name.- Add missing repo url to package json file
- Fix NRE issue in build processor
[2.0.0-preview.3] - 2019-01-22
Add version 2.0.0-preview.3 by name.- Fix error in general build processor due to a potential null deref.
- Fix missing check for unity version when referencing UIElements.
[2.0.0-preview.2] - 2018-12-19
Add version 2.0.0-preview.2 by name.- Fix package validation issues.
- Fix bug due to preinit code that would cause a null ref exception.
[2.0.0-preview.1] - 2018-12-19
Add version 2.0.0-preview.1 by name.- Updated to support loading integrated and standalone subsystems.
- Add support for pre-init framework to allow for setting handling things like LUID setup pre-gfx setup.
- Add ability for general settings to be set per platform and not just globally.
- Tagged with release preview build. This should be the base on which we move to release for 2019.1
[0.2.0-preview.9] - 2018-11-27
Add version 0.2.0-preview.9 by name.- Fixed some issues with boot time and general setting.
[0.2.0-preview.8] - 2018-10-29
Add version 0.2.0-preview.8 by name.- Fix an API breaking change to UnifiedSettings api
- Fix a NRE in XRGeneralSettings if the user has set an XRManager Component on a scene game object and didn't setup general settings.
[0.2.0-preview.7] - 2018-10-29
Add version 0.2.0-preview.7 by name.- Hopefully all CI issues are resolved now.
[0.2.0-preview.4] - 2018-10-24
Add version 0.2.0-preview.4 by name.- Merged in general settings support. Initial implementation allows for ability to assign an XR Manager instance for loading XR SDK at boot launch time.
[0.2.0-preview.3] - 2018-10-24
Add version 0.2.0-preview.3 by name.- Merged in Unified Settings dependent changes.
[0.1.0-preview.9] - 2018-07-30
Add version 0.1.0-preview.9 by name.- Add missing .npmignore file
[0.1.0-preview.8] - 2018-07-30
Add version 0.1.0-preview.8 by name.- Updated UI for XR Manager to allow for adding, removing and reordering loaders. No more need for CreateAssetMenu attributes on loaders.
- Updated code to match formatting and code standards.
[0.1.0-preview.7] - 2018-07-25
Add version 0.1.0-preview.7 by name.- Fix issue #3: Add ASMDEFs for sample code to get it to compile. No longer need to keep copy in project.
- Fix Issue #4: Update documentation to reflect API changes and to expand information and API documentation.
- Fix Issue #5: Move boilerplate loader code to a common helper base class that can be used if an implementer wants to.
[0.1.0-preview.6] - 2018-07-17
Add version 0.1.0-preview.6 by name.Added runtime tests for XRManager
Updated code to reflect name changes for XR Subsystem types.
[0.1.0-preview.5] - 2018-07-17
Add version 0.1.0-preview.5 by name.Simplified settings for build/runtime
Since we are 2018.3 and later only we can take advantage of the new PlayerSettings Preloaded Assets API. This API allows us to stash assets in PLayerSettings that are preloaded at runtime. Now, instead of figuring out where to write a file for which build target we just use the standard Unity engine and code access to get the settings we need when we need them.
[0.1.0-preview.4] - 2018-07-17
Add version 0.1.0-preview.4 by name.Added samples and ability to load settings
This change adds a full fledged sample base that shows how to work with XR Management from start to finish, across run and build. This includes serializing and de-serializing the settings.
[0.1.0-preview.3] - 2018-07-17
Add version 0.1.0-preview.3 by name.[0.1.0-preview.2] - 2018-06-22
Add version 0.1.0-preview.2 by name.Update build settings management
Changed XRBuildData from a class to an attribute. This allows providers to use simpler SO classes for build data and not foreach them to subclass anything. Added a SettingsProvider subclass that wraps each of these attribute tagged classes. We use the display name from the attribute to populate the path in Unified Settings. The key in the attribute is used to store a single instance of the build settings SO in EditorBuildSettings as a single point to manage the instance. Added code to auto create the first SO settings instance using a file panel since the Editor build settings container requires stored instances be backed in the Asset DB. There is no UI for creating the settings (unless added by the Provider) so this should allow us to maintain the singleton settings. Even if a user duplicates the settings instance, since it won't be in the Editor build settings container we won't honor it.