Class XRConfigurationDataAttribute
This attribute is used to tag classes as providing build settings support for an XR provider. The unified setting system will present the settings as an inspectable object in the Unified Settings window using the built-in inspector UI.
The implementor of the settings is able to create their own custom UI and the Unified Settings system will use that UI in place of the build in inspector. See the <a href="https://docs.unity3d.com/Manual/ExtendingTheEditor.html">>Extending the Editor</a> portion of the Unity documentation for information and instructions on doing this.
Inherited Members
Namespace: UnityEngine.XR.Management
Assembly: Unity.XR.Management.dll
Syntax
[AttributeUsage(AttributeTargets.Class)]
public sealed class XRConfigurationDataAttribute : Attribute
Constructors
XRConfigurationDataAttribute(string, string)
Constructor for attribute
Declaration
public XRConfigurationDataAttribute(string displayName, string buildSettingsKey)
Parameters
Type | Name | Description |
---|---|---|
string | displayName | The display name to use in the Project Settings window. |
string | buildSettingsKey | The key to use to get/set build settings with. |
Properties
buildSettingsKey
The key that will be used to store the singleton instance of these settings within EditorBuildSettings.
See <a href="https://docs.unity3d.com/ScriptReference/EditorBuildSettings.html">EditorBuildSettings</a> scripting API documentation on how this is beign done.
Declaration
public string buildSettingsKey { get; set; }
Property Value
Type | Description |
---|---|
string |
displayName
The display name to be presented to the user in the Unified Settings window.
Declaration
public string displayName { get; set; }
Property Value
Type | Description |
---|---|
string |