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    Class XRConfigurationDataAttribute

    This attribute is used to tag classes as providing build settings support for an XR provider. The unified setting system will present the settings as an inspectable object in the Unified Settings window using the built-in inspector UI.

    The implementor of the settings is able to create their own custom UI and the Unified Settings system will use that UI in place of the build in inspector. See the <a href="https://docs.unity3d.com/Manual/ExtendingTheEditor.html">>Extending the Editor</a> portion of the Unity documentation for information and instructions on doing this.

    Inheritance
    object
    Attribute
    XRConfigurationDataAttribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Management
    Assembly: Unity.XR.Management.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class)]
    public sealed class XRConfigurationDataAttribute : Attribute

    Constructors

    XRConfigurationDataAttribute(string, string)

    Constructor for attribute

    Declaration
    public XRConfigurationDataAttribute(string displayName, string buildSettingsKey)
    Parameters
    Type Name Description
    string displayName

    The display name to use in the Project Settings window.

    string buildSettingsKey

    The key to use to get/set build settings with.

    Properties

    buildSettingsKey

    The key that will be used to store the singleton instance of these settings within EditorBuildSettings.

    See <a href="https://docs.unity3d.com/ScriptReference/EditorBuildSettings.html">EditorBuildSettings</a> scripting API documentation on how this is beign done.

    Declaration
    public string buildSettingsKey { get; set; }
    Property Value
    Type Description
    string

    displayName

    The display name to be presented to the user in the Unified Settings window.

    Declaration
    public string displayName { get; set; }
    Property Value
    Type Description
    string
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