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    Class StandaloneSubsystem

    Inheritance
    object
    Subsystem
    StandaloneSubsystem
    Implements
    ISubsystem
    Inherited Members
    Subsystem.Destroy()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Management.Tests.Standalone
    Assembly: Unity.XR.Management.Tests.Standalone.dll
    Syntax
    public class StandaloneSubsystem : Subsystem, ISubsystem

    Properties

    running

    Whether or not the subsystem is running.

    Declaration
    public override bool running { get; }
    Property Value
    Type Description
    bool
    Overrides
    Subsystem.running

    Methods

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    Subsystem.OnDestroy()

    Start()

    Starts an instance of a subsystem.

    Declaration
    public override void Start()
    Overrides
    Subsystem.Start()

    Stop()

    Stops an instance of a subsystem.

    Declaration
    public override void Stop()
    Overrides
    Subsystem.Stop()

    Events

    destroyCalled

    Declaration
    public event Action destroyCalled
    Event Type
    Type Description
    Action

    startCalled

    Declaration
    public event Action startCalled
    Event Type
    Type Description
    Action

    stopCalled

    Declaration
    public event Action stopCalled
    Event Type
    Type Description
    Action

    Implements

    ISubsystem
    In This Article
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