docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class MagicLeapInputUtility

    Utility static class

    Inheritance
    object
    MagicLeapInputUtility
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.MagicLeap
    Assembly: UnityEngine.XR.MagicLeap.dll
    Syntax
    public static class MagicLeapInputUtility

    Methods

    ParseData(byte[])

    Parse a byte array, aligned on 4 byte boundary, as a list of floatd

    Declaration
    public static float[] ParseData(byte[] input)
    Parameters
    Type Name Description
    byte[] input

    4 byte aligned stream of bytes

    Returns
    Type Description
    float[]
    Exceptions
    Type Condition
    ArgumentNullException

    No input detected.

    ArgumentException

    Byte stream does not align on a 4 byte boundary.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)