Class MagicLeapHandDevice
Inheritance
InputControl
InputDevice
TrackedDevice
XRController
MagicLeapHandDevice
Inherited Members
XRController.leftHand
XRController.rightHand
TrackedDevice.trackingState
TrackedDevice.isTracked
TrackedDevice.devicePosition
TrackedDevice.deviceRotation
InputDevice.InvalidDeviceId
InputDevice.description
InputDevice.enabled
InputDevice.canRunInBackground
InputDevice.added
InputDevice.remote
InputDevice.native
InputDevice.updateBeforeRender
InputDevice.deviceId
InputDevice.lastUpdateTime
InputDevice.wasUpdatedThisFrame
InputDevice.allControls
InputDevice.valueType
InputDevice.valueSizeInBytes
InputDevice.all
InputDevice.MakeCurrent()
InputDevice.OnAdded()
InputDevice.OnRemoved()
InputDevice.OnConfigurationChanged()
InputDevice.ExecuteCommand<TCommand>(ref TCommand)
InputDevice.ExecuteCommand(InputDeviceCommand*)
InputControl.name
InputControl.displayName
InputControl.shortDisplayName
InputControl.path
InputControl.layout
InputControl.variants
InputControl.device
InputControl.parent
InputControl.children
InputControl.usages
InputControl.aliases
InputControl.stateBlock
InputControl.noisy
InputControl.synthetic
InputControl.magnitude
InputControl.ToString()
InputControl.EvaluateMagnitude()
InputControl.RefreshConfigurationIfNeeded()
InputControl.RefreshConfiguration()
InputControl.m_StateBlock
InputControl.currentStatePtr
InputControl.previousFrameStatePtr
InputControl.defaultStatePtr
InputControl.noiseMaskPtr
InputControl.stateOffsetRelativeToDeviceRoot
InputControl.optimizedControlDataType
InputControl.CalculateOptimizedControlDataType()
InputControl.ApplyParameterChanges()
Assembly: UnityEngine.XR.MagicLeap.dll
Syntax
[Preserve]
public class MagicLeapHandDevice : XRController
Properties
handConfidence
Declaration
[Preserve]
public AxisControl handConfidence { get; }
Property Value
Type |
Description |
AxisControl |
|
normalizeCenter
Declaration
[Preserve]
public Vector3Control normalizeCenter { get; }
Property Value
Type |
Description |
Vector3Control |
|
wristCenter
Declaration
[Preserve]
public Vector3Control wristCenter { get; }
Property Value
Type |
Description |
Vector3Control |
|
wristRadial
Declaration
[Preserve]
public Vector3Control wristRadial { get; }
Property Value
Type |
Description |
Vector3Control |
|
wristUlnar
Declaration
[Preserve]
public Vector3Control wristUlnar { get; }
Property Value
Type |
Description |
Vector3Control |
|
Methods
FinishSetup()
Perform final initialization tasks after the control hierarchy has been put into place.
Declaration
protected override void FinishSetup()
Overrides
UnityEngine.InputSystem.XR.XRController.FinishSetup()
Remarks
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