Class MagicLeapGestureSubsystem
MagicLeap implementation of the XRGestureSubsystem
. Do not create this directly. Use the SubsystemManager
instead.
Inheritance
SubsystemWithProvider
SubsystemWithProvider<XRGestureSubsystem, XRGestureSubsystemDescriptor, XRGestureSubsystem.Provider>
MagicLeapGestureSubsystem
Implements
ISubsystem
Inherited Members
XRGestureSubsystem.activateGestureEvents
SubsystemWithProvider<XRGestureSubsystem, XRGestureSubsystemDescriptor, XRGestureSubsystem.Provider>.subsystemDescriptor
SubsystemWithProvider.Start()
SubsystemWithProvider.Stop()
SubsystemWithProvider.Destroy()
SubsystemWithProvider.running
Namespace: UnityEngine.XR.MagicLeap
Assembly: UnityEngine.XR.MagicLeap.dll
Syntax
[Preserve]
public sealed class MagicLeapGestureSubsystem : XRGestureSubsystem, ISubsystem
Properties
touchpadGestureEvents
A collection of all MagicLeapTouchpadGestureEvents managed by this subsystem. This is cleared every frame and refreshed with new gesture events.
Declaration
public NativeArray<MagicLeapTouchpadGestureEvent> touchpadGestureEvents { get; }
Property Value
Type | Description |
---|---|
NativeArray<MagicLeapTouchpadGestureEvent> |
Implements
UnityEngine.ISubsystem