Class MagicLeapAnchorSubsystem
The Magic Leap implementation of the XRAnchorSubsystem
. Do not create this directly.
Use XRAnchorSubsystemDescriptor.Create()
instead.
Inheritance
SubsystemWithProvider
SubsystemWithProvider<XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider>
TrackingSubsystem<XRAnchor, XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider>
XRAnchorSubsystem
MagicLeapAnchorSubsystem
Implements
ISubsystem
Inherited Members
XRAnchorSubsystem.GetChanges(Allocator)
XRAnchorSubsystem.TryAddAnchor(Pose, out XRAnchor)
XRAnchorSubsystem.TryAttachAnchor(TrackableId, Pose, out XRAnchor)
XRAnchorSubsystem.TryRemoveAnchor(TrackableId)
TrackingSubsystem<XRAnchor, XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider>.GetChanges(Allocator)
SubsystemWithProvider<XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider>.subsystemDescriptor
SubsystemWithProvider.Start()
SubsystemWithProvider.Stop()
SubsystemWithProvider.Destroy()
SubsystemWithProvider.running
Namespace: UnityEngine.XR.MagicLeap
Assembly: UnityEngine.XR.MagicLeap.dll
Syntax
[Preserve]
public sealed class MagicLeapAnchorSubsystem : XRAnchorSubsystem, ISubsystem
Implements
UnityEngine.ISubsystem