Class MagicLeapSessionSubsystem
The Magic Leap implementation of the XRSessionSubsystem
. Do not create this directly.
Use MagicLeapSessionSubsystemDescriptor.Create()
instead.
Inheritance
SubsystemWithProvider<XRSessionSubsystem, XRSessionSubsystemDescriptor, XRSessionSubsystem.Provider>
MagicLeapSessionSubsystem
Implements
Inherited Members
XRSessionSubsystem.GetAvailabilityAsync()
XRSessionSubsystem.InstallAsync()
XRSessionSubsystem.Reset()
XRSessionSubsystem.DetermineConfiguration(Feature)
XRSessionSubsystem.Update(XRSessionUpdateParams)
XRSessionSubsystem.GetConfigurationDescriptors(Allocator)
XRSessionSubsystem.OnApplicationPause()
XRSessionSubsystem.OnApplicationResume()
XRSessionSubsystem.nativePtr
XRSessionSubsystem.notTrackingReason
XRSessionSubsystem.matchFrameRateRequested
SubsystemWithProvider<XRSessionSubsystem, XRSessionSubsystemDescriptor, XRSessionSubsystem.Provider>.subsystemDescriptor
Namespace: UnityEngine.XR.MagicLeap
Assembly: UnityEngine.XR.MagicLeap.dll
Syntax
[Preserve]
public sealed class MagicLeapSessionSubsystem : XRSessionSubsystem, ISubsystem