Class MagicLeapLightwear
Inherited Members
InputDevice.InvalidDeviceId
InputDevice.MakeCurrent()
InputDevice.ExecuteCommand<TCommand>(ref TCommand)
InputDevice.ExecuteCommand(InputDeviceCommand*)
InputDevice.description
InputDevice.enabled
InputDevice.canRunInBackground
InputDevice.added
InputDevice.native
InputDevice.deviceId
InputDevice.lastUpdateTime
InputDevice.allControls
InputDevice.all
InputControl.ToString()
InputControl.EvaluateMagnitude()
InputControl.RefreshConfigurationIfNeeded()
InputControl.RefreshConfiguration()
InputControl.displayName
InputControl.device
InputControl.children
InputControl.aliases
InputControl.currentStatePtr
InputControl.defaultStatePtr
Namespace: UnityEngine.XR.MagicLeap
Assembly: UnityEngine.XR.MagicLeap.dll
Syntax
[Preserve]
[InputControlLayout(displayName = "MagicLeap Headset")]
public class MagicLeapLightwear : XRHMD
Properties
ControllerEnabled
Declaration
public bool ControllerEnabled { get; set; }
Property Value
Type | Description |
---|---|
bool |
EyesEnabled
Declaration
public bool EyesEnabled { get; set; }
Property Value
Type | Description |
---|---|
bool |
confidence
Declaration
[Preserve]
[InputControl(displayName = "Confidence Level")]
public AxisControl confidence { get; }
Property Value
Type | Description |
---|---|
AxisControl |
eyeCalibrationStatus
Declaration
[Preserve]
[InputControl(displayName = "Eye Calibration Status")]
public IntegerControl eyeCalibrationStatus { get; }
Property Value
Type | Description |
---|---|
IntegerControl |
eyeLeftCenterConfidence
Declaration
[Preserve]
[InputControl(displayName = "Left Eye Center Confidence")]
public AxisControl eyeLeftCenterConfidence { get; }
Property Value
Type | Description |
---|---|
AxisControl |
eyeRightCenterConfidence
Declaration
[Preserve]
[InputControl(displayName = "Right Eye Center Confidence")]
public AxisControl eyeRightCenterConfidence { get; }
Property Value
Type | Description |
---|---|
AxisControl |
eyes
Declaration
[Preserve]
[InputControl(displayName = "Eyes")]
public EyesControl eyes { get; }
Property Value
Type | Description |
---|---|
EyesControl |
fixationPointConfidence
Declaration
[Preserve]
[InputControl(displayName = "Fixation Point Confidence")]
public AxisControl fixationPointConfidence { get; }
Property Value
Type | Description |
---|---|
AxisControl |
Methods
FinishSetup()
Declaration
protected override void FinishSetup()
Overrides
UnityEngine.InputSystem.XR.XRHMD.FinishSetup()