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    Class MagicLeapCamera

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    MagicLeapCamera
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.MagicLeap.Rendering
    Assembly: UnityEngine.XR.MagicLeap.dll
    Syntax
    [AddComponentMenu("AR/Magic Leap/Magic Leap Camera")]
    [DefaultExecutionOrder(-15000)]
    [RequireComponent(typeof(Camera))]
    [UsesLuminPlatformLevel(2)]
    public sealed class MagicLeapCamera : MonoBehaviour

    Properties

    enforceFarClip

    Declaration
    public bool enforceFarClip { get; }
    Property Value
    Type Description
    bool

    enforceNearClip

    Declaration
    public bool enforceNearClip { get; }
    Property Value
    Type Description
    bool

    frameTimingHint

    Declaration
    [Obsolete("Set frame timing hints via MagicLeapSettings.frameTimingHint instead")]
    public FrameTimingHint frameTimingHint { get; set; }
    Property Value
    Type Description
    FrameTimingHint

    protectedSurface

    Declaration
    public bool protectedSurface { get; set; }
    Property Value
    Type Description
    bool

    stabilizationDistance

    Declaration
    public float stabilizationDistance { get; set; }
    Property Value
    Type Description
    float

    stabilizationMode

    Declaration
    public StabilizationMode stabilizationMode { get; set; }
    Property Value
    Type Description
    StabilizationMode

    stereoConvergencePoint

    Declaration
    public Transform stereoConvergencePoint { get; set; }
    Property Value
    Type Description
    Transform

    surfaceScale

    Declaration
    [Obsolete("Use UnityEngine.XR.XRSettings.renderViewportScale instead")]
    public float surfaceScale { get; set; }
    Property Value
    Type Description
    float

    Methods

    ClampToClippingPlanes(float)

    Declaration
    public float ClampToClippingPlanes(float value)
    Parameters
    Type Name Description
    float value
    Returns
    Type Description
    float

    ValidateFarClip()

    Declaration
    public void ValidateFarClip()

    ValidateNearClip()

    Declaration
    public void ValidateNearClip()
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