Class MagicLeapImageDatabaseLibraryCache
A scriptable object that is used to cache image library binary blob
generation data to prevent rebuilds everytime the user presses play in
the editor.
Inheritance
MagicLeapImageDatabaseLibraryCache
Assembly: UnityEditor.XR.MagicLeap.dll
Syntax
[Serializable]
public class MagicLeapImageDatabaseLibraryCache
Constructors
MagicLeapImageDatabaseLibraryCache()
Declaration
public MagicLeapImageDatabaseLibraryCache()
Fields
m_ImageLibraryCache
Declaration
public List<ImageDatabaseEntry> m_ImageLibraryCache
Field Value
m_LibraryCache
Declaration
[Obsolete("To be removed when we bump the major version", false)]
public Dictionary<string, DateTime> m_LibraryCache
Field Value