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    Class MagicLeapImageDatabaseLibraryCache

    A scriptable object that is used to cache image library binary blob generation data to prevent rebuilds everytime the user presses play in the editor.

    Inheritance
    object
    MagicLeapImageDatabaseLibraryCache
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.XR.MagicLeap
    Assembly: UnityEditor.XR.MagicLeap.dll
    Syntax
    [Serializable]
    public class MagicLeapImageDatabaseLibraryCache

    Constructors

    MagicLeapImageDatabaseLibraryCache()

    Declaration
    public MagicLeapImageDatabaseLibraryCache()

    Fields

    m_ImageLibraryCache

    Declaration
    public List<ImageDatabaseEntry> m_ImageLibraryCache
    Field Value
    Type Description
    List<ImageDatabaseEntry>

    m_LibraryCache

    Declaration
    [Obsolete("To be removed when we bump the major version", false)]
    public Dictionary<string, DateTime> m_LibraryCache
    Field Value
    Type Description
    Dictionary<string, DateTime>
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