Class MagicLeapImageDatabaseLibraryCache
A scriptable object that is used to cache image library binary blob generation data to prevent rebuilds everytime the user presses play in the editor.
Namespace: UnityEditor.XR.MagicLeap
Syntax
public class MagicLeapImageDatabaseLibraryCache : ScriptableObject
Fields
m_LibraryCache
The dictionary that maps all image database assets to the cache.
Declaration
public Dictionary<string, DateTime> m_LibraryCache
Field Value
Type | Description |
---|---|
Dictionary<String, DateTime> |