Class MagicLeapGestures
Controls the lifecycle and configuration options for a Magic Leap gesture subsystem. There is only one active Magic Leap Gestures. The event callbacks will inform code of when gesture events occur.
Inheritance
System.Object
MagicLeapGestures
Namespace: UnityEngine.XR.MagicLeap
Syntax
public sealed class MagicLeapGestures : SubsystemLifecycleManager<XRGestureSubsystem, XRGestureSubsystemDescriptor>
Properties
controllerGesturesEnabled
Declaration
public bool controllerGesturesEnabled { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
gestureSubsystem
Get the MagicLeapGestureSubsystem whose lifetime this component manages.
Declaration
public MagicLeapGestureSubsystem gestureSubsystem { get; }
Property Value
| Type | Description |
|---|---|
| MagicLeapGestureSubsystem |
handGesturesEnabled
Declaration
public bool handGesturesEnabled { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
OnEnable()
Declaration
protected override void OnEnable()
Events
onActivate
This event is invoked whenever a
Declaration
public event Action<ActivateGestureEvent> onActivate
Event Type
| Type | Description |
|---|---|
| System.Action<ActivateGestureEvent> |
onKeyPoseGestureChanged
This event is invoked whenever a MagicLeapKeyPoseGestureEvent is received by the gestures subsystem.
Declaration
public event Action<MagicLeapKeyPoseGestureEvent> onKeyPoseGestureChanged
Event Type
| Type | Description |
|---|---|
| System.Action<MagicLeapKeyPoseGestureEvent> |
onTouchpadGestureChanged
This event is invoked whenever a MagicLeapTouchpadGestureEvent is received by the gestures subsystem.
Declaration
public event Action<MagicLeapTouchpadGestureEvent> onTouchpadGestureChanged
Event Type
| Type | Description |
|---|---|
| System.Action<MagicLeapTouchpadGestureEvent> |