Class SeedXRInputBindings
The SeedXRInputBindings class is used to populate the Input Asset with the cross platform bindings published by Unity for most XR Devices.
Inheritance
SeedXRInputBindings
Assembly: UnityEditor.XR.LegacyInputHelpers.dll
public class SeedXRInputBindings
Methods
Main entrypoint for generating the XR Bindings and adding them to the Input Asset. The Custom uGUI editor calls this function when the user wishes to
seed the Input Asset with XR bindings.
Declaration
public void GenerateXRBindings()
Menu option which will allow users to seed the automatic bindings for the legacy input system.
Declaration
[MenuItem("Assets/Seed XR Input Bindings")]
public static void GenerateXRBindingsMenuItem()
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