Class SeedXRInputBindings
The SeedXRInputBindings class is used to populate the Input Asset with the cross platform bindings published by Unity for most XR Devices.
Namespace: UnityEditor.XR.LegacyInputHelpers
Syntax
public class SeedXRInputBindings
Methods
GenerateXRBindings()
Main entrypoint for generating the XR Bindings and adding them to the Input Asset. The Custom uGUI editor calls this function when the user wishes to seed the Input Asset with XR bindings.
Declaration
public void GenerateXRBindings()
GenerateXRBindingsMenuItem()
Declaration
public static void GenerateXRBindingsMenuItem()