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    Class XRHandSkeletonPokeDisplacer

    Class used to displace the root pose of a hand skeleton based on a poke interaction to enable freezing the poke pose in place when pressing poke buttons or UI elements. It will help prevent the hand mesh visual from moving through buttons and UI that can be poked.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRHandSkeletonPokeDisplacer
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
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    Component.GetComponentsInChildren<T>(List<T>)
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
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    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
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    Object.FindAnyObjectByType<T>()
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    Object.FindFirstObjectByType(Type)
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("XR/XR Hand Skeleton Poke Displacer", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.2/api/UnityEngine.XR.Interaction.Toolkit.Inputs.XRHandSkeletonPokeDisplacer.html")]
    public class XRHandSkeletonPokeDisplacer : MonoBehaviour
    Remarks

    This component requires the XR Hands (com.unity.xr.hands) package version 1.3.0 or newer to be installed in your project.
    This component is typically added to the Left and Right Hand Interaction Visual GameObjects that has the XR Hand Skeleton Driver component, and references the XR Poke Interactor for that hand.

    Properties

    fixedOffset

    Additional offset subtracted along the poke interaction axis to apply to the root pose when poking. Default value accounts for the width of the finger mesh.

    Declaration
    public float fixedOffset { get; set; }
    Property Value
    Type Description
    float

    pokeInteractor

    Poke interactor reference used to get poke data.

    Declaration
    public IPokeStateDataProvider pokeInteractor { get; set; }
    Property Value
    Type Description
    IPokeStateDataProvider

    pokeStrengthSnapThreshold

    Threshold poke interaction strength must be above to snap the poke pose to the current pose.

    Declaration
    public float pokeStrengthSnapThreshold { get; set; }
    Property Value
    Type Description
    float

    smoothingAmount

    Smoothing to apply to the offset root. If smoothing amount is 0, no smoothing will be applied.

    Declaration
    public float smoothingAmount { get; set; }
    Property Value
    Type Description
    float

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected void Awake()

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected void OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()

    Update()

    See MonoBehaviour.

    Declaration
    protected void Update()
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