docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    XR Input Modality Manager

    Manages swapping between hands and controllers at runtime based on whether hands and controllers are tracked.

    If hands begin tracking, this component will switch to the hand group of interactors. If the player wakes the motion controllers by grabbing them, this component will switch to the motion controller group of interactors. Additionally, if a controller has never been tracked, this component will wait to activate that GameObject until it is tracked.

    Some of the properties and events requires the XR Hands package to be installed in your project.

    XRInputModalityManager component

    Property Description
    Left Hand GameObject representing the left hand group of interactors. Will toggle on when using hand tracking and off when using motion controllers.
    Right Hand GameObject representing the right hand group of interactors. Will toggle on when using hand tracking and off when using motion controllers.
    Left Controller GameObject representing the left motion controller group of interactors. Will toggle on when using motion controllers and off when using hand tracking.
    Right Controller GameObject representing the left motion controller group of interactors. Will toggle on when using motion controllers and off when using hand tracking.
    Tracked Hand Mode Started Calls the methods in its invocation list when hand tracking mode is started. This event does not fire again for the other hand if the first already started this mode.
    Tracked Hand Mode Ended Calls the methods in its invocation list when both hands have stopped hand tracking mode.
    Motion Controller Mode Started Calls the methods in its invocation list when motion controller mode is started. This event does not fire again for the other hand if the first already started this mode.
    Motion Controller Mode Ended Calls the methods in its invocation list when both hands have stopped motion controller mode.

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)