Enum XRBaseInputInteractor.InputTriggerType
This defines the type of input that triggers an interaction.
Assembly: Unity.XR.Interaction.Toolkit.dll
public enum XRBaseInputInteractor.InputTriggerType
Fields
Name |
Description |
State |
Unity will consider the input active while the button is pressed.
A user can hold the button before the interaction is possible
and still trigger the interaction when it is possible.
|
StateChange |
Unity will consider the input active only on the frame the button is pressed,
and if successful remain engaged until the input is released.
A user must press the button while the interaction is possible to trigger the interaction.
They will not trigger the interaction if they started pressing the button before the interaction was possible.
|
Sticky |
The interaction starts on the frame the input is pressed
and remains engaged until the second time the input is released.
|
Toggle |
The interaction starts on the frame the input is pressed
and remains engaged until the second time the input is pressed.
|
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