Namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Composites
Classes
ButtonFallbackComposite
A single Button value, such as the is tracked state, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.
FallbackComposite<TValue>
Base class for a composite that returns a single value computed from an ordered list of bindings.
IntegerFallbackComposite
A single int value, such as the tracking state, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.
QuaternionFallbackComposite
A single Quaternion value, such as a rotation, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.
Vector3FallbackComposite
A single Vector3 value, such as a position, computed from an ordered list of bindings. Unity reads from the first binding that has a valid control.