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    Class XROriginUpAlignment

    Transformation that rotates the target's originTransform such that its up vector matches the specified vector. Note that this does not maintain the world position of the user's body.

    Inheritance
    object
    XROriginUpAlignment
    Implements
    IXRBodyTransformation
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public class XROriginUpAlignment : IXRBodyTransformation

    Properties

    targetUp

    Vector that the originTransform's up vector should match.

    Declaration
    public Vector3 targetUp { get; set; }
    Property Value
    Type Description
    Vector3

    Methods

    Apply(XRMovableBody)

    Performs the transformation on the given body.

    Declaration
    public virtual void Apply(XRMovableBody body)
    Parameters
    Type Name Description
    XRMovableBody body

    The body whose originTransform to transform.

    Implements

    IXRBodyTransformation
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