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    Class XRBodyYawRotation

    Transformation that rotates the target's originTransform by the specified amount about the axis aligned with the Origin's up vector and passing through the world position of where the user's body is grounded. The body ground position is determined by the target's bodyPositionEvaluator.

    Inheritance
    object
    XRBodyYawRotation
    Implements
    IXRBodyTransformation
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public class XRBodyYawRotation : IXRBodyTransformation

    Properties

    angleDelta

    Amount in degrees to rotate the originTransform.

    Declaration
    public float angleDelta { get; set; }
    Property Value
    Type Description
    float

    Methods

    Apply(XRMovableBody)

    Performs the transformation on the given body.

    Declaration
    public virtual void Apply(XRMovableBody body)
    Parameters
    Type Name Description
    XRMovableBody body

    The body whose originTransform to transform.

    Implements

    IXRBodyTransformation
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