Class XRBodyYawRotation
Transformation that rotates the target's originTransform by the specified amount about the axis aligned with the Origin's up vector and passing through the world position of where the user's body is grounded. The body ground position is determined by the target's bodyPositionEvaluator.
Implements
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
public class XRBodyYawRotation : IXRBodyTransformation
Properties
angleDelta
Amount in degrees to rotate the originTransform.
Declaration
public float angleDelta { get; set; }
Property Value
Type | Description |
---|---|
float |
Methods
Apply(XRMovableBody)
Performs the transformation on the given body.
Declaration
public virtual void Apply(XRMovableBody body)
Parameters
Type | Name | Description |
---|---|---|
XRMovableBody | body | The body whose originTransform to transform. |