docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class XRBodyScale

    Transformation that sets the uniform local scale of the target's originTransform to the specified value, and then repositions the Origin such that the world position of where the user's body is grounded remains the same. The body ground position is determined by the target's bodyPositionEvaluator.

    Inheritance
    object
    XRBodyScale
    Implements
    IXRBodyTransformation
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public class XRBodyScale : IXRBodyTransformation

    Properties

    uniformScale

    Uniform value to scale the originTransform to. The local scale of the Origin will be set to one multiplied by this value.

    Declaration
    public float uniformScale { get; set; }
    Property Value
    Type Description
    float

    Methods

    Apply(XRMovableBody)

    Performs the transformation on the given body.

    Declaration
    public virtual void Apply(XRMovableBody body)
    Parameters
    Type Name Description
    XRMovableBody body

    The body whose originTransform to transform.

    Implements

    IXRBodyTransformation
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)