Class XRBodyScale
Transformation that sets the uniform local scale of the target's originTransform to
the specified value, and then repositions the Origin such that the world position of where the user's body is
grounded remains the same. The body ground position is determined by the target's
bodyPositionEvaluator.
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
public class XRBodyScale : IXRBodyTransformation
Properties
uniformScale
Uniform value to scale the originTransform to. The local scale of the Origin
will be set to one multiplied by this value.
Declaration
public float uniformScale { get; set; }
Property Value
Methods
Apply(XRMovableBody)
Performs the transformation on the given body.
Declaration
public virtual void Apply(XRMovableBody body)
Parameters
Implements
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