Class XRBodyGroundPosition
Transformation that moves the target's originTransform such that the world position of where the user's body is grounded matches the specified position. The body ground position is determined by the target's bodyPositionEvaluator.
Implements
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
public class XRBodyGroundPosition : IXRBodyTransformation
  Properties
targetPosition
World position that the user's body ground position should be at.
Declaration
public Vector3 targetPosition { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Vector3 | 
Methods
Apply(XRMovableBody)
Performs the transformation on the given body.
Declaration
public virtual void Apply(XRMovableBody body)
  Parameters
| Type | Name | Description | 
|---|---|---|
| XRMovableBody | body | The body whose originTransform to transform.  |