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    Interface IXRActivateInteractor

    An interface that represents an Interactor component that can activate an Interactable component. Not to be confused with the active state of a GameObject, an activate event in this context refers to a contextual command action, such as toggling a flashlight on and off.

    Inherited Members
    IXRInteractor.registered
    IXRInteractor.unregistered
    IXRInteractor.interactionLayers
    IXRInteractor.handedness
    IXRInteractor.transform
    IXRInteractor.GetAttachTransform(IXRInteractable)
    IXRInteractor.GetValidTargets(List<IXRInteractable>)
    IXRInteractor.OnRegistered(InteractorRegisteredEventArgs)
    IXRInteractor.OnUnregistered(InteractorUnregisteredEventArgs)
    IXRInteractor.PreprocessInteractor(XRInteractionUpdateOrder.UpdatePhase)
    IXRInteractor.ProcessInteractor(XRInteractionUpdateOrder.UpdatePhase)
    Namespace: UnityEngine.XR.Interaction.Toolkit.Interactors
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [MovedFrom("UnityEngine.XR.Interaction.Toolkit")]
    public interface IXRActivateInteractor : IXRInteractor

    Properties

    shouldActivate

    (Read Only) Indicates whether this interactor is in a state where it should send the activate event this frame.

    Declaration
    bool shouldActivate { get; }
    Property Value
    Type Description
    bool
    See Also
    IXRActivateInteractable

    shouldDeactivate

    (Read Only) Indicates whether this interactor is in a state where it should send the deactivate event this frame.

    Declaration
    bool shouldDeactivate { get; }
    Property Value
    Type Description
    bool
    See Also
    IXRActivateInteractable

    Methods

    GetActivateTargets(List<IXRActivateInteractable>)

    Retrieve the list of Interactables that this Interactor could possibly activate or deactivate this frame.

    Declaration
    void GetActivateTargets(List<IXRActivateInteractable> targets)
    Parameters
    Type Name Description
    List<IXRActivateInteractable> targets

    The results list to populate with Interactables that are valid for activate or deactivate.

    Remarks

    When implementing this method, Unity expects you to clear targets before adding to it.

    See Also
    IXRActivateInteractable

    Extension Methods

    XRInteractorExtensions.IsBlockedByInteractionWithinGroup(IXRInteractor)

    See Also

    IXRActivateInteractable
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