Class DeactivateEvent
Unity
Implements
Inherited Members
UnityEvent<DeactivateEventArgs>.AddListener(UnityAction<DeactivateEventArgs>)
UnityEvent<DeactivateEventArgs>.RemoveListener(UnityAction<DeactivateEventArgs>)
UnityEvent<DeactivateEventArgs>.Invoke(DeactivateEventArgs)
UnityEventBase.ToString()
Namespace: UnityEngine .XR.Interaction.Toolkit
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
[Serializable]
public sealed class DeactivateEvent : UnityEvent<DeactivateEventArgs>, ISerializationCallbackReceiver
Remarks
Not to be confused with activating or deactivating a Game